55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using Server.Collections;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles;
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public class DestroyEquipment : MonsterAbilityAttack
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.DestroyEquipment;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
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public override double ChanceToTrigger => 0.05;
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public virtual int AttackRange => 1;
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protected override void OnAttack(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnAttack(trigger, source, defender);
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using var queue = PooledRefQueue<Item>.Create();
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for (var i = 0; i < defender.Items.Count; i++)
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{
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var item = defender.Items[i];
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if (item.Deleted || item.LootType is LootType.Blessed or LootType.Newbied || item.BlessedFor != null)
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{
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continue;
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}
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if (!(Mobile.InsuranceEnabled && item.Insured) && item is IDurability { MaxHitPoints: > 0 })
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{
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queue.Enqueue(item);
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}
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}
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if (queue.Count == 0)
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{
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return;
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}
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var toDestroy = queue.PeekRandom();
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var name = toDestroy.Name?.Trim().DefaultIfNullOrEmpty(toDestroy.ItemData.Name);
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// TODO: Is there supposed to be a special effect?
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// TODO: Is there supposed to be a special sound?
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toDestroy.Delete();
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// Their ~1_NAME~ is destroyed by the attack.
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defender.NonlocalOverheadMessage(MessageType.Regular, 0x3B2, 1080034, name);
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// Your ~1_NAME~ is destroyed by the attack.
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defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1080035, name);
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}
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protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
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defender.Player && defender.AccessLevel == AccessLevel.Player && source.InRange(defender, AttackRange);
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}
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