ModernUO/Projects/UOContent/Mobiles/Monsters/AOS/Gibberling.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

70 lines
1.8 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Gibberling : BaseCreature
{
[Constructible]
public Gibberling() : base(AIType.AI_Melee)
{
Body = 307;
BaseSoundID = 422;
SetStr(141, 165);
SetDex(101, 125);
SetInt(56, 80);
SetHits(85, 99);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 60);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 45.1, 70.0);
SetSkill(SkillName.Tactics, 67.6, 92.5);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 27;
}
public Gibberling(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gibberling corpse";
public override string DefaultName => "a gibberling";
public override int TreasureMapLevel => 1;
public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}