ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/HordeMinion.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

70 lines
1.7 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class HordeMinion : BaseCreature
{
[Constructible]
public HordeMinion() : base(AIType.AI_Melee)
{
Body = 776;
BaseSoundID = 357;
SetStr(16, 40);
SetDex(31, 60);
SetInt(11, 25);
SetHits(10, 24);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetSkill(SkillName.MagicResist, 10.0);
SetSkill(SkillName.Tactics, 0.1, 15.0);
SetSkill(SkillName.Wrestling, 25.1, 40.0);
Fame = 500;
Karma = -500;
VirtualArmor = 18;
AddItem(new LightSource());
PackItem(new Bone(3));
// TODO: Body parts
}
public HordeMinion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a horde minion corpse";
public override string DefaultName => "a horde minion";
public override int GetIdleSound() => 338;
public override int GetAngerSound() => 338;
public override int GetDeathSound() => 338;
public override int GetAttackSound() => 406;
public override int GetHurtSound() => 194;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}