ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Zombie.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

79 lines
2 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class Zombie : BaseCreature
{
[Constructible]
public Zombie() : base(AIType.AI_Melee)
{
Body = 3;
BaseSoundID = 471;
SetStr(46, 70);
SetDex(31, 50);
SetInt(26, 40);
SetHits(28, 42);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 15.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 35.1, 50.0);
Fame = 600;
Karma = -600;
VirtualArmor = 18;
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
}
public Zombie(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rotting corpse";
public override string DefaultName => "a zombie";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}