ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/BladeSpirits.cs
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00

116 lines
3 KiB
C#

using System;
using Server.Buffers;
using Server.Collections;
namespace Server.Mobiles;
public class BladeSpirits : BaseCreature
{
[Constructible]
public BladeSpirits() : base(AIType.AI_Melee)
{
Body = 574;
SetStr(150);
SetDex(150);
SetInt(100);
SetHits(Core.SE ? 160 : 80);
SetStam(250);
SetMana(0);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 70.0);
SetSkill(SkillName.Tactics, 90.0);
SetSkill(SkillName.Wrestling, 90.0);
Fame = 0;
Karma = 0;
VirtualArmor = 40;
ControlSlots = Core.SE ? 2 : 1;
}
public BladeSpirits(Serial serial) : base(serial)
{
}
public override string CorpseName => "a blade spirit corpse";
public override bool DeleteCorpseOnDeath => Core.AOS;
public override bool IsHouseSummonable => true;
public override double DispelDifficulty => 0.0;
public override double DispelFocus => 20.0;
public override string DefaultName => "a blade spirit";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) =>
(m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0);
public override int GetAngerSound() => 0x23A;
public override int GetAttackSound() => 0x3B8;
public override int GetHurtSound() => 0x23A;
public override void OnThink()
{
if (Core.SE && Summoned)
{
var eable = GetMobilesInRange(5);
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned)
{
queue.Enqueue(m);
}
}
eable.Free();
var amount = queue.Count - 6;
if (amount > 0)
{
var mobs = queue.ToPooledArray();
mobs.Shuffle();
while (amount > 0)
{
Dispel(mobs[amount--]);
}
STArrayPool<Mobile>.Shared.Return(mobs, true);
}
}
base.OnThink();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}