## Changes * Improves type hashing by introducing xxHash3 (64bit) * Removes individual `tdb` files in favor of a single `SerializedTypes.db` file. This file is only used to identify a type that is being deserialized, which doesn't exist. * Adds duplicate type alias detection * Adds `AssemblyHandler.FindTypeByHash` View changed files whitespaces: https://github.com/modernuo/ModernUO/pull/1172/files?diff=split&w=1 ## SerializedTypes.db The serialized types file is used to get back the original name of a type in case it no longer exists in code. This can easily be necessary if a class is renamed in code and no `TypeAlias` is provided. ### Format byte[4] - version byte[4] - count --array-- byte[8] - xxHash byte[1] - flag, 0 - null, 1 - not null byte[n] - Full class name in UTF8 ### Example <img width="472" alt="SerializedTypes_Example" src="https://user-images.githubusercontent.com/3953314/195255429-31d24293-6bd1-419e-811b-07874dd0f78d.png"> ## Benchmarks Serialized 500 Type fields. The 8192bytes comes from the _ConcurrentQueue_ that would later be used for SerializedTypes. Note that the queue is never cleared, so it's size grew considerably. ```cs | Method | Mean | Error | StdDev | Allocated | |--------------------- |---------:|---------:|---------:|----------:| | BenchmarkXXHash | 18.44 us | 0.278 us | 0.260 us | 8192 B | | BenchmarkTypeStrings | 25.09 us | 0.292 us | 0.259 us | - | ``` TODO: * Add support in the Serialization Generator for `ReadType()` and `Write(Type)` * Remove `SetTypeRef` from Serialization Generator
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
namespace Server.Mobiles
|
|
{
|
|
public class SkeletalDragon : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public SkeletalDragon() : base(AIType.AI_Mage)
|
|
{
|
|
Body = 104;
|
|
BaseSoundID = 0x488;
|
|
|
|
SetStr(898, 1030);
|
|
SetDex(68, 200);
|
|
SetInt(488, 620);
|
|
|
|
SetHits(558, 599);
|
|
|
|
SetDamage(29, 35);
|
|
|
|
SetDamageType(ResistanceType.Physical, 75);
|
|
SetDamageType(ResistanceType.Fire, 25);
|
|
|
|
SetResistance(ResistanceType.Physical, 75, 80);
|
|
SetResistance(ResistanceType.Fire, 40, 60);
|
|
SetResistance(ResistanceType.Cold, 40, 60);
|
|
SetResistance(ResistanceType.Poison, 70, 80);
|
|
SetResistance(ResistanceType.Energy, 40, 60);
|
|
|
|
SetSkill(SkillName.EvalInt, 80.1, 100.0);
|
|
SetSkill(SkillName.Magery, 80.1, 100.0);
|
|
SetSkill(SkillName.MagicResist, 100.3, 130.0);
|
|
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
|
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
|
SetSkill(SkillName.Necromancy, 120.1, 130.0);
|
|
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
|
|
|
|
Fame = 22500;
|
|
Karma = -22500;
|
|
|
|
VirtualArmor = 80;
|
|
}
|
|
|
|
public SkeletalDragon(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string CorpseName => "a skeletal dragon corpse";
|
|
public override string DefaultName => "a skeletal dragon";
|
|
|
|
public override bool ReacquireOnMovement => true;
|
|
|
|
public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0;
|
|
// TODO: Undead summoning?
|
|
|
|
public override bool AutoDispel => true;
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
public override bool BleedImmune => true;
|
|
public override int Meat => 19; // where's it hiding these? :)
|
|
public override int Hides => 20;
|
|
public override HideType HideType => HideType.Barbed;
|
|
|
|
private static MonsterAbility[] _abilities = { MonsterAbility.ColdBreath };
|
|
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.FilthyRich, 4);
|
|
AddLoot(LootPack.Gems, 5);
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|