ModernUO/Projects/UOContent/Mobiles/Monsters/Summons/SummonedDaemon.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

61 lines
1.9 KiB
C#

namespace Server.Mobiles
{
public class SummonedDaemon : BaseCreature
{
[Constructible]
public SummonedDaemon() : base(AIType.AI_Mage)
{
Name = NameList.RandomName("daemon");
Body = Core.AOS ? 10 : 9;
BaseSoundID = 357;
SetStr(200);
SetDex(110);
SetInt(150);
SetDamage(14, 21);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 98.1, 99.0);
VirtualArmor = 58;
ControlSlots = Core.SE ? 4 : 5;
}
public SummonedDaemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0;
public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
public override bool CanFly => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}