ModernUO/Projects/UOContent/Mobiles/Monsters/Summons/SummonedWaterElemental.cs
Kamron Batman bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00

61 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class SummonedWaterElemental : BaseCreature
{
[Constructible]
public SummonedWaterElemental() : base(AIType.AI_Mage)
{
Body = 16;
BaseSoundID = 278;
SetStr(200);
SetDex(70);
SetInt(100);
SetHits(165);
SetDamage(12, 16);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Meditation, 90.0);
SetSkill(SkillName.EvalInt, 80.0);
SetSkill(SkillName.Magery, 80.0);
SetSkill(SkillName.MagicResist, 75.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 85.0);
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
}
public SummonedWaterElemental(Serial serial) : base(serial)
{
}
public override string CorpseName => "a water elemental corpse";
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override string DefaultName => "a water elemental";
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}