ModernUO/Projects/UOContent/Spells/Necromancy/Wither.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

137 lines
4.4 KiB
C#

using System;
using Server.Collections;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Necromancy
{
public class WitherSpell : NecromancerSpell
{
private static readonly SpellInfo _info = new(
"Wither",
"Kal Vas An Flam",
203,
9031,
Reagent.NoxCrystal,
Reagent.GraveDust,
Reagent.PigIron
);
public WitherSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.Expansion switch
{
>= Expansion.SA => 1.25,
>= Expansion.ML => 1.5,
_ => 1.0
});
public override double RequiredSkill => 60.0;
public override int RequiredMana => 23;
public override bool DelayedDamage => false;
public override void OnCast()
{
if (CheckSequence())
{
/* Creates a withering frost around the Caster,
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
*/
var map = Caster.Map;
if (map != null)
{
using var pool = PooledRefQueue<Mobile>.Create();
var cbc = Caster as BaseCreature;
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
var eable = Caster.GetMobilesInRange(Core.ML ? 4 : 5);
foreach (var targ in eable)
{
if (targ == Caster
|| !Caster.InLOS(targ)
|| !isMonster && !SpellHelper.ValidIndirectTarget(Caster, targ)
|| !Caster.CanBeHarmful(targ, false))
{
continue;
}
if (isMonster && targ.Player)
{
continue;
}
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
if (targ is BaseCreature bc)
{
if (bc.IsAnimatedDead)
{
continue;
}
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
{
continue;
}
}
pool.Enqueue(targ);
}
eable.Free();
Effects.PlaySound(Caster.Location, map, 0x1FB);
Effects.PlaySound(Caster.Location, map, 0x10B);
Effects.SendLocationParticles(
EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
0x37CC,
1,
40,
97,
3,
9917,
0
);
while (pool.Count > 0)
{
var m = pool.Dequeue();
Caster.DoHarmful(m);
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
double damage = Utility.RandomMinMax(30, 35);
damage *= 300 + m.Karma / 100 + GetDamageSkill(Caster) * 10;
damage /= 1000;
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
{
sdiBonus = 15;
}
damage *= 100 + sdiBonus;
damage /= 100;
// TODO: cap?
// if (damage > 40)
// damage = 40;
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
}
FinishSequence();
}
}
}