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Base
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fix: Fixes DeltaQueue recursion, StatMod bug, and memory leak (#1233)
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2022-11-08 09:08:05 -08:00 |
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Bushido
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fix: Adds FindItemOnLayer generic (#1223)
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2022-11-01 00:49:20 -07:00 |
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Chivalry
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fix: Adds ReadType/Write(Type) and improves type referencing (#1172)
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2022-10-11 22:17:22 -07:00 |
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Eighth
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fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)
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2022-09-27 22:19:15 -07:00 |
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Fifth
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fix: Adds name support for all mods (#1128)
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2022-10-15 10:46:31 -07:00 |
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First
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fix: Adds name support for all mods (#1128)
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2022-10-15 10:46:31 -07:00 |
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Fourth
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fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)
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2022-09-27 22:19:15 -07:00 |
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Gargoyle/SpellDefinitions
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fix: Cleans up more spells (#1122)
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2022-07-16 23:15:45 -07:00 |
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Mysticism
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fix: Adds name support for all mods (#1128)
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2022-10-15 10:46:31 -07:00 |
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Necromancy
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fix: Fixes random bias & Adds back champion arties for UOML (#1235)
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2022-11-09 16:33:27 -08:00 |
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Ninjitsu
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fix: Adds FindItemOnLayer generic (#1223)
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2022-11-01 00:49:20 -07:00 |
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Second
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fix: Adds name support for all mods (#1128)
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2022-10-15 10:46:31 -07:00 |
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Seventh
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fix: Fixes spell durations for older expansions (#1119)
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2022-07-15 12:49:14 -07:00 |
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Sixth
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fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
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2022-10-31 22:16:50 -07:00 |
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Spellweaving
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fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221)
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2022-10-30 16:53:23 -07:00 |
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Targeting
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fix: Cleans up some comments and spell code (#1120)
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2022-07-16 19:45:41 -07:00 |
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Third
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fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)
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2022-09-27 22:19:15 -07:00 |
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Initializer.cs
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fix: Adds Cleansing Winds Spell (#1126)
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2022-07-17 07:49:55 -07:00 |
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Reagent.cs
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Formats UO Content (#201)
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2020-08-27 18:30:38 -07:00 |
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UnsummonTimer.cs
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fix: Fixes spell mechanics and misc bugs (#1118)
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2022-07-14 22:01:59 -07:00 |