ModernUO/Projects/UOContent/Spells/Sixth/Reveal.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

98 lines
2.8 KiB
C#

using Server.Mobiles;
namespace Server.Spells.Sixth
{
public class RevealSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo _info = new(
"Reveal",
"Wis Quas",
206,
9002,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public RevealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public void Target(IPoint3D p)
{
if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var map = Caster.Map;
if (map != null)
{
var eable = map.GetMobilesInRange(
new Point3D(p),
1 + (int)(Caster.Skills.Magery.Value / 20.0)
);
foreach (var m in eable)
{
if (m is ShadowKnight && (m.X != p.X || m.Y != p.Y))
{
continue;
}
if (!m.Hidden
|| m.AccessLevel > AccessLevel.Player && Caster.AccessLevel <= m.AccessLevel
|| !CheckDifficulty(Caster, m))
{
continue;
}
m.RevealingAction();
m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
m.PlaySound(0x1FD);
}
eable.Free();
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
}
// Reveal uses magery and detect hidden vs. hide and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
{
// Reveal always reveals vs. invisibility spell
if (!Core.AOS || InvisibilitySpell.HasTimer(m))
{
return true;
}
var magery = from.Skills.Magery.Fixed;
var detectHidden = from.Skills.DetectHidden.Fixed;
var hiding = m.Skills.Hiding.Fixed;
var stealth = m.Skills.Stealth.Fixed;
var divisor = hiding + stealth;
int chance;
if (divisor > 0)
{
chance = 50 * (magery + detectHidden) / divisor;
}
else
{
chance = 100;
}
return chance > Utility.Random(100);
}
}
}