- [X] Fixes crash from chat and newer clients - [X] Fixes issue with fake names being used - [X] Fixes potential issue with RawName being null - [X] Adds chat to modernuo.json settings - [X] Removes old chat - [X] Removes chat event sink since it probably isn't needed. Bumps release version
167 lines
7.4 KiB
C#
167 lines
7.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EventSink.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server
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{
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public static partial class EventSink
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{
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public static event Action<Mobile> OpenDoorMacroUsed;
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public static void InvokeOpenDoorMacroUsed(Mobile m) => OpenDoorMacroUsed?.Invoke(m);
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public static event Action<Mobile> Login;
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public static void InvokeLogin(Mobile m) => Login?.Invoke(m);
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public static event Action<Mobile, int> HungerChanged;
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public static void InvokeHungerChanged(Mobile mobile, int oldValue) => HungerChanged?.Invoke(mobile, oldValue);
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public static event Action Shutdown;
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public static void InvokeShutdown() => Shutdown?.Invoke();
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public static event Action<Mobile> HelpRequest;
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public static void InvokeHelpRequest(Mobile m) => HelpRequest?.Invoke(m);
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public static event Action<Mobile> DisarmRequest;
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public static void InvokeDisarmRequest(Mobile m) => DisarmRequest?.Invoke(m);
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public static event Action<Mobile> StunRequest;
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public static void InvokeStunRequest(Mobile m) => StunRequest?.Invoke(m);
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public static event Action<Mobile, int> OpenSpellbookRequest;
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public static void InvokeOpenSpellbookRequest(Mobile m, int type) => OpenSpellbookRequest?.Invoke(m, type);
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public static event Action<Mobile, int, Item> CastSpellRequest;
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public static void InvokeCastSpellRequest(Mobile m, int spellID, Item book) =>
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CastSpellRequest?.Invoke(m, spellID, book);
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public static event Action<Mobile, Item, Mobile> BandageTargetRequest;
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public static void InvokeBandageTargetRequest(Mobile m, Item bandage, Mobile target) =>
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BandageTargetRequest?.Invoke(m, bandage, target);
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public static event Action<Mobile, string> AnimateRequest;
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public static void InvokeAnimateRequest(Mobile m, string action) => AnimateRequest?.Invoke(m, action);
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public static event Action<Mobile> Logout;
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public static void InvokeLogout(Mobile m) => Logout?.Invoke(m);
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public static event Action<Mobile> Connected;
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public static void InvokeConnected(Mobile m) => Connected?.Invoke(m);
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public static event Action<Mobile> Disconnected;
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public static void InvokeDisconnected(Mobile m) => Disconnected?.Invoke(m);
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public static event Action<Mobile, Mobile, string> RenameRequest;
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public static void InvokeRenameRequest(Mobile from, Mobile target, string name) =>
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RenameRequest?.Invoke(from, target, name);
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public static event Action<Mobile> PlayerDeath;
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public static void InvokePlayerDeath(Mobile m) => PlayerDeath?.Invoke(m);
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public static event Action<Mobile, Mobile> VirtueGumpRequest;
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public static void InvokeVirtueGumpRequest(Mobile beholder, Mobile beheld) =>
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VirtueGumpRequest?.Invoke(beholder, beheld);
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public static event Action<Mobile, Mobile, int> VirtueItemRequest;
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public static void InvokeVirtueItemRequest(Mobile beholder, Mobile beheld, int gumpID) =>
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VirtueItemRequest?.Invoke(beholder, beheld, gumpID);
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public static event Action<Mobile, int> VirtueMacroRequest;
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public static void InvokeVirtueMacroRequest(Mobile mobile, int virtueID) =>
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VirtueMacroRequest?.Invoke(mobile, virtueID);
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public static event Action<Mobile, Mobile> PaperdollRequest;
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public static void InvokePaperdollRequest(Mobile beholder, Mobile beheld) =>
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PaperdollRequest?.Invoke(beholder, beheld);
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public static event Action<Mobile, Mobile> ProfileRequest;
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public static void InvokeProfileRequest(Mobile beholder, Mobile beheld) => ProfileRequest?.Invoke(beholder, beheld);
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public static event Action<Mobile, Mobile, string> ChangeProfileRequest;
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public static void InvokeChangeProfileRequest(Mobile beholder, Mobile beheld, string text) =>
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ChangeProfileRequest?.Invoke(beholder, beheld, text);
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public static event Action<NetState, int> DeleteRequest;
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public static void InvokeDeleteRequest(NetState state, int index) => DeleteRequest?.Invoke(state, index);
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public static event Action WorldLoad;
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public static void InvokeWorldLoad() => WorldLoad?.Invoke();
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public static event Action<bool> WorldSave;
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public static void InvokeWorldSave(bool sendMessage) => WorldSave?.Invoke(sendMessage);
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public static event Action<Mobile, int> SetAbility;
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public static void InvokeSetAbility(Mobile mobile, int index) => SetAbility?.Invoke(mobile, index);
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public static event Action ServerStarted;
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public static void InvokeServerStarted() => ServerStarted?.Invoke();
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public static event Action<Mobile> GuildGumpRequest;
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public static void InvokeGuildGumpRequest(Mobile m) => GuildGumpRequest?.Invoke(m);
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public static event Action<Mobile> QuestGumpRequest;
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public static void InvokeQuestGumpRequest(Mobile m) => QuestGumpRequest?.Invoke(m);
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public static event Action<NetState, ClientVersion> ClientVersionReceived;
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public static void InvokeClientVersionReceived(NetState state, ClientVersion cv) =>
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ClientVersionReceived?.Invoke(state, cv);
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public static event Action<Mobile, List<Serial>> EquipMacro;
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public static void InvokeEquipMacro(Mobile m, List<Serial> list)
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{
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if (list?.Count > 0)
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{
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EquipMacro?.Invoke(m, list);
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}
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}
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public static event Action<Mobile, List<Layer>> UnequipMacro;
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public static void InvokeUnequipMacro(Mobile m, List<Layer> layers)
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{
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if (layers?.Count > 0)
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{
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UnequipMacro?.Invoke(m, layers);
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}
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}
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public static event Action<Mobile, IEntity, int> TargetedSpell;
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public static void InvokeTargetedSpell(Mobile m, IEntity target, int spellId) =>
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TargetedSpell?.Invoke(m, target, spellId);
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public static event Action<Mobile, IEntity, int> TargetedSkillUse;
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public static void InvokeTargetedSkillUse(Mobile m, IEntity target, int skillId) =>
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TargetedSkillUse?.Invoke(m, target, skillId);
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public static event Action<Mobile, Item, short> TargetByResourceMacro;
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public static void InvokeTargetByResourceMacro(Mobile m, Item item, short resourceType) =>
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TargetByResourceMacro?.Invoke(m, item, resourceType);
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}
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}
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