ModernUO/Projects/Server/Network/NetState
Kamron Batman 58b907d39e
fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
2022-03-04 12:32:25 -08:00
..
DumpNetStates.cs feat: Networking v3 using epoll/kqueue (#813) 2021-10-03 18:04:53 -07:00
NetState.ClientVersion.cs fix: Adds CUO settings support and adds more robust 7.0.9 support (#945) 2022-02-27 02:15:06 -08:00
NetState.cs fix: Fixes packet length checks (#953) 2022-03-04 12:32:25 -08:00
NetState.Fastwalk.cs fix: Simplifies fastwalk detection (#907) 2022-02-27 02:20:03 -08:00
ProtocolChanges.cs Breaks out NetState (#275) 2020-10-17 20:56:40 -07:00