51 lines
3 KiB
Markdown
51 lines
3 KiB
Markdown
# GOALS
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### Architecture
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- [x] Upgrade Server/Scripts compiler to use Roslyn/C# 7
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- [ ] Upgrade the code to use C# 7 standards
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### Administration
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- [ ] Move IP logging and account data to SQL
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- [ ] Move account management to web
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### Serialization & World Saves
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- [ ] Remove Serialization/Deserialization entirely
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- [ ] Create a flag to indicate when objects will be serialized.
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* Players, all items held by players, houses, etc.
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- [ ] Create transactions which handle changes to objects including:
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* Transitioning from not serialized to serialized (created)
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* Transitioning from serialized to not serialized (deleted)
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* Property value changes
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- [ ] Asynchronously offload the transaction to another service for permanent serialization
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* Support basic KVP databases such as MongoDB, RocksDB, and Redis
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- [ ] Create asynchronous request from cold storage
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* External system must provide objects and their nested objects (e.g. containers)
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### Optimizations for large shards
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- [ ] Eject inactive players and their items after they are serialized to cold storage
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- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
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- [ ] Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type
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* Items subject to change: reagents, logs, ore, ingots, potions, and containers
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* Syntax change: `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
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- [ ] Create object pools for high availability items such as gold and reagents
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* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
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* Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full.
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- [ ] Replace timer system with a [wheel](https://github.com/runuo/runuo/pull/42) implementation
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- [X] Create `DefaultName` for mobiles
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- [ ] Improve asynchronous socket handling
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### Code Architecture Fixes
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- [ ] Create a LayeredItem child and move related code to that class. All layered items should inherit that.
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* Items that are placed on the paperdoll will need to inherit this.
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- [ ] Create a StackedItem child and move related code to that class.
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* Items that have an amount will need to inherit this.
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### Bugs & Misc
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- [ ] Naked corpses (container display issue)
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- [X] Rounding errors with new bank system
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- [ ] Replace `double` with `int` for skills to fix rounding errors and optimize code
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- [X] Replace specific checks for `Item`/`Mobile` by extended `IEntity` and mainstreaming the `NEWPARENT` code
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- [ ] TryDropItem dropping items until it fails when it should be all-or-nothing
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- [ ] Consuming items are deleted directly in several places instead of using `Item.Consume()`
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- [ ] Content displaying for newer clients is not working properly in several situations
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- [ ] Stack/Hold checks are broken in certain situations
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