ModernUO/Projects/UOContent/Items/Games/Mahjong
Kamron Batman 58b907d39e
fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
2022-03-04 12:32:25 -08:00
..
MahjongDealerIndicator.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
MahjongDices.cs Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
MahjongEnums.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
MahjongGame.cs fix(core): Caches DateTime.NowUtc (#548) 2021-03-13 01:32:04 -08:00
MahjongPackets.cs fix: Fixes packet length checks (#953) 2022-03-04 12:32:25 -08:00
MahjongPieceDim.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
MahjongPlayers.cs fix(content): Converts mahjong packets (#402) 2021-01-12 00:59:42 -08:00
MahjongTile.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
MahjongTileTypeGenerator.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
MahjongWallBreakIndicator.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00