ModernUO/Projects/UOContent/Spells/Chivalry
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00
..
CleanseByFire.cs fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
CloseWounds.cs fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
ConsecrateWeapon.cs fix: Fixes first/second scrolls crashing (#891) 2021-12-24 15:26:12 -08:00
DispelEvil.cs fix: Cleans up LINQ calls. (#965) 2022-03-20 19:20:54 -07:00
DivineFury.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
EnemyOfOne.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
HolyLight.cs fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
NobleSacrifice.cs fix: Fixes first/second scrolls crashing (#891) 2021-12-24 15:26:12 -08:00
PaladinSpell.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
RemoveCurse.cs fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
SacredJourney.cs fix: Fixes scrolls not working (#933) 2022-02-16 18:52:58 -08:00