ModernUO/Scripts/Mobiles
krrios 537e026912 CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
fixed vendor issue causing PropertyList to be accessed on pre-aos shards
fixed a few places which incorrectly used Core.AOS instead of ObjectPropertyList.Enabled
changed actions list from ArrayList to List<object> for diagnostic purposes
2007-04-24 03:48:58 +00:00
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Animals Bird fix, null map mobiles fixed 2006-10-26 04:28:35 +00:00
Familiars fix to loot right formula, shadow wisp showing the location of staff, 120 powerscroll rarity, and the fix for houses shadow tiles which I thought i had committed 5 minutes after the original commit but forgot :< 2007-01-23 04:31:07 +00:00
Guards 2006-06-15 04:14:30 +00:00
Healers 2006-06-15 04:14:30 +00:00
Monsters fixed typo 2007-01-14 19:26:21 +00:00
Special fix to loot right formula, shadow wisp showing the location of staff, 120 powerscroll rarity, and the fix for houses shadow tiles which I thought i had committed 5 minutes after the original commit but forgot :< 2007-01-23 04:31:07 +00:00
Townfolk lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
Vendors CraftItem.ItemIDOf now uses a dictionary to avoid int boxing 2007-04-24 03:48:58 +00:00
PlayerMobile.cs some stupidity fixes, some other stuffs 2006-09-02 23:58:47 +00:00