## Problem Three coupled issues, each hiding the next: 1. **CI passed despite failing tests, with no test logs.** ([example run](https://github.com/modernuo/ModernUO/actions/runs/28639143286/job/84931544255) — the `Test` step produced zero output and the job went green.) 2. **Two `EmitsLowerStatReqWhenPassed` tests** fail with `KeyNotFoundException: '1060435'`. 3. Once CI actually ran the tests, **~337 UOContent tests failed** with `FileNotFoundException: tiledata.mul was not found` — the test bootstrap force-loaded copyrighted client data that CI doesn't have. ## Root causes & fixes ### 1. CI ran zero tests (`fix(ci)`) The `Test` step ran `dotnet test --no-restore`, but the `Build` step only restores/builds `Application` — never the test projects. Without a restore, the test projects have no `project.assets.json`, so `Microsoft.NET.Test.Sdk`'s targets aren't imported, they aren't recognized as test projects, and `dotnet test` runs the `VSTest` target against **zero** projects → no output, **exit 0**. - Both jobs now run `dotnet test --logger trx --results-directory ./TestResults` (test projects restore and run) **plus a guard** that fails the job if no `.trx` is produced — a permanent backstop against silent zero-test passes. ### 2. Impossible OPL tests (`fix(ci)` + `test(opl)`) #2501 deliberately emits `LowerStatReq` (`1060435`) **inline in each item**, not in `GetProperties`. A follow-up "fix" dropped the `lowerStatReq:` argument to make the tests compile but left the assertions expecting `1060435`. - Removed the two impossible tests, then removed the **entire `Tests/PropertyList/` OPL attribute set** from #2501: these assert exact cliloc/value/order of OPL emission per item base — a one-time proof of the #2501 rewire, now a permanent tax on modding (any admin reorder/value change/added line reddens the build). The one non-trivial case (LowerStatReq) is what just broke, because the test was wrong. Inline emission stays covered by the `BaseArmor`/`BaseClothing` tests. ### 3. Tile-data-dependent tests crashed CI (`test(uocontent)`) UOContent.Tests' collection-fixture constructor force-loaded `tiledata.mul` unconditionally. On CI (no client files) it threw, and xUnit failed **every test in the collection** with the same error — mostly collateral (packet/scheduler/spawner tests that don't need tile data). - Mirror Server.Tests' graceful pattern: `TestServerInitializer` probes for `tiledata.mul` and only loads tile/multi data (and runs the tile-dependent configure steps) when present, exposing `TileDataLoaded` so the fixture no longer throws. - Add a shared `TileDataRequirement.SkipIfMissing()` guard and apply it to exactly the **31** pathfinding/multi/AI tests that genuinely need real tile data (`[SkippableFact]`/`[SkippableTheory]`). ## Verification (all local) | Scenario | Server.Tests | UOContent.Tests | |---|---|---| | **Client data absent (CI)** | 726 pass, 17 skip, **0 fail** | 469 pass, 32 skip, **0 fail** | | **Client data present (dev)** | 726 pass, 0 skip, **0 fail** | 501 pass, 0 skip, **0 fail** | - Full `dotnet test` exits **0**; TRX files produced; the no-test guard trips (exit 1) only when zero `.trx` are produced.
145 lines
5.5 KiB
C#
145 lines
5.5 KiB
C#
using System;
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using Server.Engines.Pathing.Cache;
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using Xunit;
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using Xunit.Abstractions;
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namespace Server.Tests.Pathfinding;
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[Collection("Sequential Pathfinding Tests")]
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public class StepCacheParityTests
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{
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private readonly ITestOutputHelper _output;
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public StepCacheParityTests(ITestOutputHelper output)
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{
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_output = output;
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}
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[Theory]
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[InlineData("britain_inn_dense", 1480, 1610, 32)]
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[InlineData("trammel_open_plain", 1500, 1600, 32)]
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[InlineData("britain_causeway", 1475, 1641, 32)]
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public void CacheMatchesBaker(string label, int xStart, int yStart, int size)
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{
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var cache = StepCache.Instance;
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cache.Clear();
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cache.MissPromotionThreshold = 1; // sweep cells expecting cache to answer immediately
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var map = Map.Maps[1];
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Assert.NotNull(map);
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var disagreements = 0;
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var samples = 0;
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var multiZ = 0;
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var wetCells = 0;
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// The cache anchors each cell at the surface a creature actually STANDS on
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// (clearance-aware), not the land average. Query at that same standable Z so the
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// source-Z guard doesn't false-positive (e.g. on a raised causeway or sewer walkway
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// whose surface sits well above the land). Cells with no standable walk surface are
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// skipped — there's nothing for a walker to compare against.
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Span<sbyte> surfZ = stackalloc sbyte[16];
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for (var x = xStart; x < xStart + size; x++)
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{
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for (var y = yStart; y < yStart + size; y++)
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{
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if (StepProbe.ComputeStandableSurfaceZs(map, x, y, surfZ) == 0)
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{
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continue;
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}
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var sourceZ = surfZ[0];
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var baker = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
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var lookup = cache.TryGetMask(map, x, y, sourceZ);
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samples++;
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if (lookup.HitKind == CacheHitKind.Fallthrough_MultiZ)
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{
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multiZ++;
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continue;
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}
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Assert.True(lookup.IsHit, $"Cache returned !ok at ({x},{y}) hitKind={lookup.HitKind}");
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if (lookup.WalkMask != baker.WalkMask)
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{
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disagreements++;
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_output.WriteLine($"WALK MASK DIFF @ ({x},{y}) cache=0x{lookup.WalkMask:X2} baker=0x{baker.WalkMask:X2}");
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continue;
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}
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if (lookup.WetMask != baker.WetMask)
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{
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disagreements++;
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_output.WriteLine($"WET MASK DIFF @ ({x},{y}) cache=0x{lookup.WetMask:X2} baker=0x{baker.WetMask:X2}");
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continue;
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}
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if (lookup.WetMask != 0)
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{
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wetCells++;
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}
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if (lookup.WalkZ_N != baker.WalkZ_N
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|| lookup.WalkZ_NE != baker.WalkZ_NE || lookup.WalkZ_E != baker.WalkZ_E
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|| lookup.WalkZ_SE != baker.WalkZ_SE || lookup.WalkZ_S != baker.WalkZ_S
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|| lookup.WalkZ_SW != baker.WalkZ_SW || lookup.WalkZ_W != baker.WalkZ_W
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|| lookup.WalkZ_NW != baker.WalkZ_NW)
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{
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disagreements++;
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_output.WriteLine($"Z DIFF @ ({x},{y}) cache=({lookup.WalkZ_N},{lookup.WalkZ_NE},{lookup.WalkZ_E},{lookup.WalkZ_SE},{lookup.WalkZ_S},{lookup.WalkZ_SW},{lookup.WalkZ_W},{lookup.WalkZ_NW}) baker=({baker.WalkZ_N},{baker.WalkZ_NE},{baker.WalkZ_E},{baker.WalkZ_SE},{baker.WalkZ_S},{baker.WalkZ_SW},{baker.WalkZ_W},{baker.WalkZ_NW})");
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}
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}
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}
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_output.WriteLine($"[{label}] samples={samples} disagreements={disagreements} multiZ={multiZ} wetCells={wetCells}");
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// Non-vacuity: at least the inn region must have at least one cell that produced a real cache answer.
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if (label == "britain_inn_dense")
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{
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Assert.True(samples - multiZ > 0, "expected real cache answers in dense region");
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}
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Assert.Equal(0, disagreements);
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}
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/// <summary>
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/// Non-vacuity guard for the swim bake: scans a wide swath of the south-Britain bay
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/// (Atlantic coast) and asserts at least one cell has a non-zero WetMask. Catches the
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/// failure mode where StepProbe silently bakes zero swim output everywhere.
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/// </summary>
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[SkippableFact]
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public void SwimBake_ProducesWetCells_OnKnownWaterRegion()
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{
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TileDataRequirement.SkipIfMissing();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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// South Britain → Britain bay, includes Atlantic shoreline. 64×64 = 4096 cells;
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// even a partial coastline straddle should yield dozens of wet cells.
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const int xStart = 1430;
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const int yStart = 1740;
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const int size = 64;
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var wetCells = 0;
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for (var x = xStart; x < xStart + size; x++)
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{
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for (var y = yStart; y < yStart + size; y++)
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{
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map.GetAverageZ(x, y, out _, out var avgZ, out _);
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var sourceZ = (sbyte)StepProbe.ComputeStandingZ(map, x, y, avgZ);
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var baker = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
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if (baker.WetMask != 0)
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{
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wetCells++;
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}
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}
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}
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_output.WriteLine($"south-britain swim probe: wetCells={wetCells} of 4096");
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Assert.True(wetCells > 0, "swim bake produced zero wet cells across a 64×64 coastal region");
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}
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}
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