33 lines
1,003 B
C#
33 lines
1,003 B
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[Flippable(0xF49, 0xF4a)]
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[SerializationGenerator(0, false)]
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public partial class Axe : BaseAxe
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{
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[Constructible]
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public Axe() : base(0xF49)
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{
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}
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public override double DefaultWeight => 4.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 14;
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public override int AosMaxDamage => 16;
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public override int AosSpeed => 37;
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public override float MlSpeed => 3.00f;
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public override int OldStrengthReq => 35;
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public override int OldMinDamage => 6;
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public override int OldMaxDamage => 33;
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public override int OldSpeed => 37;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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}
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}
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