ModernUO/Projects/UOContent/Mobiles
Kamron Batman 158e7f2e5f
feat(throwing): add Ter Mur reptiles (Raptor + slith family) and their SA claws (#2515)
Follow-up to the gargoyle Throwing work (#2510/#2512/#2514). Ports two Stygian Abyss creatures from ServUO so two of the throwing artifacts finally have a real OSI drop source instead of being `[add`-only.

## Changes
- **`Raptor`** and **`StoneSlith`** — ported stat-for-stat from ServUO. They **spawn automatically**: `Distribution/Data/Spawns/post-uoml/termur/TerMur.json` already contained Raptor/StoneSlith spawner entries referencing these class names, so no spawn-file edits were needed.
- **`RaptorClaw`** (Boomerang-based) and **`StoneSlithClaw`** (Cyclone-based) artifacts, dropped from each creature's `OnDeath` at ServUO's 0.5% rate (uncontrolled only).
- StoneSlith retains its `GraspingClaw` monster ability; both use `BleedAttack`.

## ModernUO idioms
Default range perception (16) / fight range, derived `GetSpeeds` (no `SetSpeed`), `[SerializationGenerator(0)]` codegen, collection-expression arrays.

## Documented omissions vs ServUO
Flagged as TODO in-code — all are content missing from ModernUO, not silent drops: Raptor's friend-spawn timer + its 25% `AncientPotteryFragments` drop; StoneSlith's `TailSwipe`, `DragonBlood`, and `SlithEye`/`TatteredAncientScroll`/`AncientPotteryFragments` drops; plus `HideType.Horned/Spined` and `PackInstinct.Ostard` (no ModernUO equivalents yet).

## Not included
The other three throwing artifacts (Storm Caller, Banshee's Call, Wind of Corruption) drop from renowned/boss creatures via a `BaseRenowned` artifact-list system that doesn't exist in ModernUO yet — a separate, larger effort. AbyssReaver stays with the (deferred) Into-the-Void quest.

Verified: server builds clean; throwing suite 14/14.
2026-07-02 23:58:29 -07:00
..
Abilities feat(throwing): add Ter Mur reptiles (Raptor + slith family) and their SA claws (#2515) 2026-07-02 23:58:29 -07:00
AI fix(ai): pet order/home refactor — stop & post-combat behavior (#2459) 2026-06-07 01:22:43 -07:00
Animals chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Familiars fix: Fixes container enumeration not recycling pooled arrays (#2341) 2026-02-17 09:54:32 -08:00
Guards feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389) 2026-04-25 11:19:57 -07:00
Healers feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Hireables chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Monsters feat(throwing): add Ter Mur reptiles (Raptor + slith family) and their SA claws (#2515) 2026-07-02 23:58:29 -07:00
Special feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Townfolk perf: Migrate NPC and Skill UI gumps to DynamicGump/StaticGump (#2414) 2026-04-25 19:51:42 -07:00
Vendors feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
BaseCreature.cs refactor(archery): centralize SE ammo auto-recovery off PlayerMobile (#2496) 2026-06-21 23:22:55 -07:00
NPCSpeeds.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
PlayerMobile.cs refactor(archery): centralize SE ammo auto-recovery off PlayerMobile (#2496) 2026-06-21 23:22:55 -07:00
VirtualMountItem.cs fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716) 2024-04-05 21:05:16 -07:00