* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ``` |
||
|---|---|---|
| .. | ||
| DefaultSkillMod.cs | ||
| EquippedSkillMod.cs | ||
| MobileMod.cs | ||
| ResistanceMod.cs | ||
| SkillMod.cs | ||
| StatMod.cs | ||
| TimedSkillMod.cs | ||