ModernUO/Projects/UOContent
Kamron Batman e1e30998ba
fix: Adds ReadType/Write(Type) and improves type referencing (#1172)
## Changes
* Improves type hashing by introducing xxHash3 (64bit)
* Removes individual `tdb` files in favor of a single `SerializedTypes.db` file. This file is only used to identify a type that is being deserialized, which doesn't exist.
* Adds duplicate type alias detection
* Adds `AssemblyHandler.FindTypeByHash`

View changed files whitespaces: https://github.com/modernuo/ModernUO/pull/1172/files?diff=split&w=1

## SerializedTypes.db
The serialized types file is used to get back the original name of a type in case it no longer exists in code. This can easily be necessary if a class is renamed in code and no `TypeAlias` is provided.

### Format
byte[4] - version
byte[4] - count
--array--
byte[8] - xxHash
byte[1] - flag, 0 - null, 1 - not null
byte[n] - Full class name in UTF8

### Example
<img width="472" alt="SerializedTypes_Example" src="https://user-images.githubusercontent.com/3953314/195255429-31d24293-6bd1-419e-811b-07874dd0f78d.png">

## Benchmarks
Serialized 500 Type fields. The 8192bytes comes from the _ConcurrentQueue_ that would later be used for SerializedTypes.
Note that the queue is never cleared, so it's size grew considerably.
```cs
|               Method |     Mean |    Error |   StdDev | Allocated |
|--------------------- |---------:|---------:|---------:|----------:|
|      BenchmarkXXHash | 18.44 us | 0.278 us | 0.260 us |    8192 B |
| BenchmarkTypeStrings | 25.09 us | 0.292 us | 0.259 us |         - |
```

TODO:
* Add support in the Serialization Generator for `ReadType()` and `Write(Type)`
* Remove `SetTypeRef` from Serialization Generator
2022-10-11 22:17:22 -07:00
..
Accounting fix: Adds ReadType/Write(Type) and improves type referencing (#1172) 2022-10-11 22:17:22 -07:00
Assistants fix: Adds expansion specific mobile status version (#1145) 2022-08-22 21:04:59 -07:00
Commands fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Compression fix: Fixes ValueStringBuilder empty ctor issue (#1035) 2022-05-27 17:49:36 -07:00
Configuration fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Context Menus cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Engines fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Gumps fix: Fixes spell mechanics and misc bugs (#1118) 2022-07-14 22:01:59 -07:00
Holiday Stuff fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
Items fix: Adds ReadType/Write(Type) and improves type referencing (#1172) 2022-10-11 22:17:22 -07:00
Json/Converters fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Migrations fix: Code gens artifacts (#1168) 2022-09-10 14:40:19 -07:00
Misc feat: Adds reflect damage ability. Fixes magical barrier (#1184) 2022-10-08 10:39:28 -07:00
Mobiles fix: Adds ReadType/Write(Type) and improves type referencing (#1172) 2022-10-11 22:17:22 -07:00
Multis fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Network fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Regions fix: Fixes structured logging (#1043) 2022-06-05 01:00:22 -07:00
Skills fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
Special Systems fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
Spells fix: Adds ReadType/Write(Type) and improves type referencing (#1172) 2022-10-11 22:17:22 -07:00
Targets fix: Cleans up Point checks and removes statics (#966) 2022-03-20 23:15:59 -07:00
Utilities fix: Fixes string set in properties (#779) 2021-09-12 12:03:30 -07:00
World Saves fix: Cleans up core code (#1187) 2022-10-10 21:47:08 -07:00
UOContent.csproj fix: Fixes compiling with .NET 7 SDK (#1176) 2022-09-28 21:17:30 -07:00