`TryStealItem` doesn't check for a locked container, so an item that can still be targeted inside one (the gump stays open when it gets locked, or the client targets by serial) is stolen without picking the lock.
It now refuses with 501747 ("It appears to be locked."); GMs are exempt, and stealing the locked container itself is unchanged. It checks the lock directly rather than calling `CheckLift`, which would also refuse items in deco containers.
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||