New Jail System for MUO ---------------------------- Commands: [jail [player] [reason] - Jail with time escalation per offense (5 to 120 minutes, GM only) [unjail [player] - Manual release from jail regardless of time (GM only) [jailinfo [player] - Check jail status and history (GM only) [jailrecord - Checks their own jail record stats (player access) Jail/Unjail can be found in the client view of a player in Admin Gump  Jail record gump, invoked with [jailrecord (30 second cooldown) 
427 lines
14 KiB
C#
427 lines
14 KiB
C#
/*************************************************************************
|
|
* ModernUO *
|
|
* Copyright 2019-2025 - ModernUO Development Team *
|
|
* Email: hi@modernuo.com *
|
|
* File: JailSystem.cs *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation, either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
using Server.Commands;
|
|
using Server.Gumps;
|
|
|
|
namespace Server.Systems.JailSystem;
|
|
|
|
public class JailSystem : GenericPersistence
|
|
{
|
|
// Jail locations (modify if using custom maps)
|
|
// felucca void
|
|
private static readonly Point3D[] JailLocations =
|
|
[
|
|
new(5276, 1164, 0),
|
|
new(5286, 1164, 0),
|
|
new(5296, 1164, 0),
|
|
new(5306, 1164, 0),
|
|
new(5276, 1174, 0),
|
|
new(5286, 1174, 0),
|
|
new(5296, 1174, 0),
|
|
new(5306, 1174, 0),
|
|
new(5283, 1184, 0),
|
|
new(5304, 1184, 0)
|
|
];
|
|
|
|
// Jail map, change this for custom maps
|
|
public static readonly Map JailMap = Map.Felucca;
|
|
private static readonly JailRecord EmptyRecord = new();
|
|
|
|
private static readonly HashSet<PlayerMobile> CurrentlyBeingJailed = [];
|
|
private static readonly Dictionary<PlayerMobile, JailRecord> PlayerJailRecords = [];
|
|
private static readonly Dictionary<PlayerMobile, Timer> JailTimers = [];
|
|
|
|
// Jail time scales from 5 minutes to 12 hours based on the number of offenses
|
|
private static readonly TimeSpan MinJailTime = TimeSpan.FromMinutes(5);
|
|
private static readonly TimeSpan MaxJailTime = TimeSpan.FromHours(12);
|
|
|
|
// Release location, change this for custom maps
|
|
private static readonly Point3D ReleaseLocation = new(1444, 1697, 10); // Britain Bank
|
|
public static readonly Map ReleaseMap = Map.Felucca;
|
|
|
|
private static JailSystem Instance;
|
|
|
|
// [jail <player> [reason] - Jail with time escalation per offense (GM only)
|
|
// [unjail <player> - Manual release from jail regardless of time (GM only)
|
|
// [jailinfo <player> - Check jail status and history (GM only)
|
|
// [jailrecord - Checks their own jail record stats (player access)
|
|
|
|
public static void Configure()
|
|
{
|
|
Instance = new JailSystem();
|
|
CommandSystem.Register("Jail", AccessLevel.GameMaster, Jail_OnCommand);
|
|
CommandSystem.Register("Unjail", AccessLevel.GameMaster, Unjail_OnCommand);
|
|
CommandSystem.Register("JailInfo", AccessLevel.Counselor, JailInfo_OnCommand);
|
|
CommandSystem.Register("JailRecord", AccessLevel.Player, MyJailInfo_OnCommand);
|
|
}
|
|
|
|
public JailSystem() : base("Jail", 3)
|
|
{
|
|
}
|
|
|
|
// Can be used by other systems to check player jail status
|
|
public static bool IsPlayerJailed(PlayerMobile player) =>
|
|
PlayerJailRecords.GetValueOrDefault(player)?.IsCurrentlyJailed == true;
|
|
|
|
private static TimeSpan CalculateJailTime(int jailCount)
|
|
{
|
|
var totalMinutes = MinJailTime + (jailCount - 1) * (MaxJailTime - MinJailTime) / 9.0;
|
|
|
|
return totalMinutes.Clamp(MinJailTime, MaxJailTime);
|
|
}
|
|
|
|
public static void JailPlayer(Mobile from, PlayerMobile player, string reason = "")
|
|
{
|
|
if (!CurrentlyBeingJailed.Add(player))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!PlayerJailRecords.TryGetValue(player, out var record))
|
|
{
|
|
PlayerJailRecords[player] = record = new JailRecord();
|
|
}
|
|
|
|
record.JailCount++;
|
|
record.LastJailed = Core.Now;
|
|
record.LastJailReason = reason;
|
|
record.JailedBy = from;
|
|
|
|
var jailTime = CalculateJailTime(record.JailCount);
|
|
record.JailEndTime = Core.Now + jailTime;
|
|
|
|
player.Frozen = true;
|
|
player.SendMessage(0x35, "You are being sent to jail!");
|
|
player.PlaySound(0x204);
|
|
|
|
CommandLogging.WriteLine(from, $"Player {player.Name} jailed for: {reason} (Offense #{record.JailCount}, {jailTime.TotalMinutes} minutes)");
|
|
|
|
foreach (var ns in NetState.Instances)
|
|
{
|
|
if (ns.Mobile is PlayerMobile staff && staff.AccessLevel >= AccessLevel.Counselor)
|
|
{
|
|
staff.SendMessage(0x35, $"Player {player.Name} has been jailed for {jailTime.TotalMinutes} minutes. Reason: {reason} (Offense #{record.JailCount})");
|
|
}
|
|
}
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(2.0), DismountPlayer, from, player, jailTime);
|
|
}
|
|
|
|
private static void DismountPlayer(Mobile from, PlayerMobile player, TimeSpan jailTime)
|
|
{
|
|
if (player.Mount != null)
|
|
{
|
|
var mount = player.Mount;
|
|
mount.Rider = null;
|
|
player.SendMessage(0x35, "You have been dismounted.");
|
|
if (mount is BaseCreature bc)
|
|
{
|
|
if (bc.Summoned)
|
|
{
|
|
bc.Dispel(bc);
|
|
}
|
|
else // Stable the pet
|
|
{
|
|
bc.ControlTarget = null;
|
|
bc.ControlOrder = OrderType.Stay;
|
|
bc.Internalize();
|
|
|
|
bc.SetControlMaster(null);
|
|
|
|
bc.IsStabled = true;
|
|
bc.StabledBy = from;
|
|
player.AddStabled(bc);
|
|
}
|
|
}
|
|
}
|
|
|
|
CommandLogging.WriteLine(from, $"Player {player.Name} dismounted before jail teleport");
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(3.0), TeleportToJail, from, player, jailTime);
|
|
}
|
|
|
|
private static void TeleportToJail(Mobile from, PlayerMobile player, TimeSpan jailTime)
|
|
{
|
|
var jailLocation = JailLocations.RandomElement();
|
|
|
|
player.MoveToWorld(jailLocation, JailMap);
|
|
|
|
player.SendMessage(0x35, "Use [jailrecord to pull up your record.");
|
|
player.SendMessage(0x35, "Please contact staff if you believe this was a mistake.");
|
|
|
|
CommandLogging.WriteLine(from, $"Player {player.Name} teleported to jail at {jailLocation}");
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(5.0), UnfreezePlayer, from, player, jailTime);
|
|
}
|
|
|
|
private static void UnfreezePlayer(Mobile from, PlayerMobile player, TimeSpan jailTime)
|
|
{
|
|
player.Frozen = false;
|
|
|
|
CommandLogging.WriteLine(from, $"Player {player.Name} unfrozen in jail");
|
|
|
|
CurrentlyBeingJailed.Remove(player);
|
|
|
|
var releaseTimer = Timer.DelayCall(jailTime, ReleasePlayer, from, player);
|
|
JailTimers[player] = releaseTimer;
|
|
}
|
|
|
|
private static void ReleasePlayer(Mobile from, PlayerMobile player)
|
|
{
|
|
if (PlayerJailRecords.TryGetValue(player, out var record))
|
|
{
|
|
record.JailEndTime = Core.Now;
|
|
}
|
|
|
|
JailTimers.Remove(player);
|
|
|
|
// Freeze player for release sequence
|
|
player.Frozen = true;
|
|
player.SendMessage(0x35, "You have been released from jail!");
|
|
player.PlaySound(0x1FF);
|
|
|
|
if (from != null)
|
|
{
|
|
CommandLogging.WriteLine(from, $"Player {player.Name} released from jail, starting teleport sequence");
|
|
}
|
|
|
|
foreach (var ns in NetState.Instances)
|
|
{
|
|
if (ns.Mobile is PlayerMobile staff && staff.AccessLevel >= AccessLevel.Counselor)
|
|
{
|
|
staff.SendMessage(0x35, $"Player {player.Name} has been released from jail.");
|
|
}
|
|
}
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(5.0), TeleportFromJail, from, player);
|
|
}
|
|
|
|
private static void TeleportFromJail(Mobile from, PlayerMobile player)
|
|
{
|
|
player.MoveToWorld(ReleaseLocation, ReleaseMap);
|
|
|
|
if (from != null)
|
|
{
|
|
CommandLogging.WriteLine(player, $"Player {player.Name} teleported from jail to {ReleaseLocation}");
|
|
}
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(5.0), UnfreezeFromRelease, from, player);
|
|
}
|
|
|
|
private static void UnfreezeFromRelease(Mobile from, PlayerMobile player)
|
|
{
|
|
player.Frozen = false;
|
|
player.SendMessage(0x35, "Welcome back!");
|
|
player.SendMessage(0x35, "Please follow the shard rules.");
|
|
player.SendMessage(0x35, "Have a nice day!");
|
|
|
|
if (from != null)
|
|
{
|
|
CommandLogging.WriteLine(from, $"Player {player.Name} unfrozen after jail release");
|
|
}
|
|
}
|
|
|
|
[Usage("Jail <player> [reason]")]
|
|
[Description("Jails a player with freeze/teleport/unfreeze sequence.")]
|
|
private static void Jail_OnCommand(CommandEventArgs e)
|
|
{
|
|
if (e.Length < 1)
|
|
{
|
|
e.Mobile.SendMessage(0x35, "Usage: [jail <player> [reason]");
|
|
return;
|
|
}
|
|
|
|
var reason = e.GetString(1);
|
|
var playerName = e.GetString(0);
|
|
var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
|
|
|
|
PlayerMobile player = null;
|
|
|
|
foreach (var m in World.Mobiles.Values)
|
|
{
|
|
if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
|
|
{
|
|
player = pm;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (player == null)
|
|
{
|
|
e.Mobile.SendMessage(0x35, $"Player '{playerName}' not found.");
|
|
return;
|
|
}
|
|
|
|
if (player.AccessLevel > AccessLevel.Player)
|
|
{
|
|
e.Mobile.SendMessage(0x35, "You cannot jail staff members.");
|
|
return;
|
|
}
|
|
|
|
if (IsPlayerJailed(player))
|
|
{
|
|
e.Mobile.SendMessage(0x35, $"Player {player.Name} is already jailed.");
|
|
return;
|
|
}
|
|
|
|
JailPlayer(e.Mobile, player, reason);
|
|
e.Mobile.SendMessage(0x35, $"Player {player.Name} is being jailed. Reason: {reason}");
|
|
}
|
|
|
|
[Usage("Unjail <player>")]
|
|
[Description("Manually releases a player from jail.")]
|
|
private static void Unjail_OnCommand(CommandEventArgs e)
|
|
{
|
|
var from = e.Mobile;
|
|
if (e.Length < 1)
|
|
{
|
|
from.SendMessage(0x35, "Usage: [unjail <player>");
|
|
return;
|
|
}
|
|
|
|
var playerName = e.GetString(0);
|
|
var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
|
|
|
|
PlayerMobile player = null;
|
|
|
|
foreach (var m in World.Mobiles.Values)
|
|
{
|
|
if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
|
|
{
|
|
player = pm;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (player == null)
|
|
{
|
|
from.SendMessage(0x35, $"Player '{playerName}' not found.");
|
|
return;
|
|
}
|
|
|
|
if (!IsPlayerJailed(player))
|
|
{
|
|
from.SendMessage(0x35, $"Player {player.Name} is not currently jailed.");
|
|
return;
|
|
}
|
|
|
|
if (JailTimers.Remove(player, out var value))
|
|
{
|
|
value.Stop();
|
|
}
|
|
|
|
ReleasePlayer(from, player);
|
|
from.SendMessage(0x35, $"Player {player.Name} has been manually released from jail.");
|
|
}
|
|
|
|
[Usage("JailInfo <player>")]
|
|
[Description("Shows jail information for a player.")]
|
|
private static void JailInfo_OnCommand(CommandEventArgs e)
|
|
{
|
|
if (e.Length < 1)
|
|
{
|
|
e.Mobile.SendMessage(0x35, "Usage: [jailinfo <player>");
|
|
return;
|
|
}
|
|
|
|
var playerName = e.GetString(0);
|
|
var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
|
|
|
|
PlayerMobile player = null;
|
|
|
|
foreach (var m in World.Mobiles.Values)
|
|
{
|
|
if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
|
|
{
|
|
player = pm;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (player == null)
|
|
{
|
|
e.Mobile.SendMessage(0x35, $"Player '{playerName}' not found.");
|
|
return;
|
|
}
|
|
|
|
e.Mobile.SendGump(new JailRecordGump(player, PlayerJailRecords.GetValueOrDefault(player, EmptyRecord)));
|
|
}
|
|
|
|
private static readonly Dictionary<Mobile, DateTime> JailRecordCooldowns = new();
|
|
private static readonly TimeSpan JailRecordCooldown = TimeSpan.FromSeconds(30);
|
|
|
|
[Usage("JailRecord")]
|
|
[Description("Shows your own jail information.")]
|
|
private static void MyJailInfo_OnCommand(CommandEventArgs e)
|
|
{
|
|
var player = (PlayerMobile)e.Mobile;
|
|
|
|
if (JailRecordCooldowns.TryGetValue(player, out var cooldown))
|
|
{
|
|
var timeSinceLastUse = Core.Now - cooldown;
|
|
|
|
if (timeSinceLastUse < JailRecordCooldown)
|
|
{
|
|
var remaining = JailRecordCooldown - timeSinceLastUse;
|
|
e.Mobile.SendMessage(0x35, $"You must wait {remaining.TotalSeconds:F0} seconds.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
JailRecordCooldowns[player] = Core.Now;
|
|
|
|
player.SendGump(new JailRecordGump(player, PlayerJailRecords.GetValueOrDefault(player, EmptyRecord)));
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
writer.WriteEncodedInt(0); // version
|
|
writer.WriteEncodedInt(PlayerJailRecords.Count);
|
|
foreach (var (m, record) in PlayerJailRecords)
|
|
{
|
|
writer.Write(m);
|
|
record.Serialize(writer);
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
var version = reader.ReadEncodedInt();
|
|
|
|
var count = reader.ReadEncodedInt();
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
var player = reader.ReadEntity<PlayerMobile>();
|
|
var record = new JailRecord();
|
|
record.Deserialize(reader);
|
|
|
|
if (player != null)
|
|
{
|
|
PlayerJailRecords[player] = record;
|
|
if (record.IsCurrentlyJailed)
|
|
{
|
|
CurrentlyBeingJailed.Add(player);
|
|
var jailTime = record.JailEndTime - Core.Now;
|
|
JailTimers[player] = Timer.DelayCall(jailTime, ReleasePlayer, record.JailedBy, player);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|