ModernUO/Projects/Server/Network
Kamron Batman ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00
..
NetState fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
Packets fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
EncodedPacketHandler.cs Renames pvSrc (#277) 2020-10-17 22:04:44 -07:00
EncodedReader.cs Update Readers/Writers for Buffers & Fixes bugs (#283) 2020-10-24 14:46:59 -07:00
ISocket.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
NetworkCompression.cs fix(core): Removes refs for network stack (#461) 2021-02-05 01:11:13 -08:00
NetworkSocket.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
Packet.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
PacketHandler.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
PacketUtilities.cs fix(core): Converts BB packets (#406) 2021-01-13 22:28:31 -08:00
PacketWriter.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
Pipe.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
ServerInfo.cs fix(core): Fixes IPMatch and some cleanup (#443) 2021-02-03 14:31:02 -08:00
TcpServer.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00