ModernUO/Projects/Server/Network/Packets
Kamron Batman ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00
..
IncomingAccountPackets.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
IncomingEntityPackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingExtendedCommandPackets.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
IncomingHousePackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingItemPackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingMessagePackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingMobilePackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingMovementPackets.cs fix(core): Removes 6017 handler (#411) 2021-01-16 13:43:16 -08:00
IncomingPackets.cs fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
IncomingPlayerPackets.cs fix(core): Tightens the network stack (#479) 2021-02-07 23:30:56 -08:00
IncomingTargetingPackets.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
IncomingVendorPackets.cs fix(core): Fixes buy packet (#453) 2021-02-04 10:40:41 -08:00
OutgoingAccountPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
OutgoingCombatPackets.cs fix(core): Converts message, mobile, movement, player packets (#384) 2021-01-04 23:47:20 -08:00
OutgoingContainerPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
OutgoingDamagePackets.cs fix(core): Converts more packets (#383) 2021-01-04 23:11:43 -08:00
OutgoingEffectPackets.cs fix(core): Cleans up uninitialized packets (#397) 2021-01-09 14:10:29 -08:00
OutgoingEntityPackets.cs fix(core): Converts boat packets (#416) 2021-01-18 08:38:32 -08:00
OutgoingEquipmentPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
OutgoingGumpPackets.cs fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429) 2021-01-25 21:06:46 -08:00
OutgoingItemPackets.cs fix(core): Converts boat packets (#416) 2021-01-18 08:38:32 -08:00
OutgoingLightPackets.cs fix(core): Converts message, mobile, movement, player packets (#384) 2021-01-04 23:47:20 -08:00
OutgoingMapPackets.cs fix(core): Fixes map issues at New Haven (#509) 2021-02-14 16:06:49 -08:00
OutgoingMenuPackets.cs fix(core): Converts more packets (#383) 2021-01-04 23:11:43 -08:00
OutgoingMessagePackets.cs fix(core): Converts BB packets (#406) 2021-01-13 22:28:31 -08:00
OutgoingMobilePackets.cs fix(core): Converts BB packets (#406) 2021-01-13 22:28:31 -08:00
OutgoingMovementPackets.cs Makes gump code a little more readable (#390) 2021-01-06 01:17:34 -08:00
OutgoingPlayerPackets.cs fix(core): Converts some packets & misc fixes/cleanup (#414) 2021-01-16 21:01:54 -08:00
OutgoingSecureTradePackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
OutgoingTargetPackets.cs Makes gump code a little more readable (#390) 2021-01-06 01:17:34 -08:00
OutgoingVendorBuyPackets.cs Makes gump code a little more readable (#390) 2021-01-06 01:17:34 -08:00
OutgoingVendorSellPackets.cs fix(core): Converts the rest of the packets (#385) 2021-01-05 00:35:56 -08:00
PacketContainerBuilder.cs fix(build): Attempt to fix possible nullable warnings as errors with releases (#418) 2021-01-18 11:52:31 -08:00