60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Text;
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using Server;
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using Server.Items;
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using Xunit;
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namespace UOContent.Tests;
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[Collection("Sequential UOContent Tests")]
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public class AosWeaponAttributesPropertiesTests
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{
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private static Dictionary<int, string> Decode(ObjectPropertyList opl)
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{
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opl.Terminate();
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var buffer = opl.Buffer;
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var map = new Dictionary<int, string>();
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var pos = 15;
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while (true)
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{
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var cliloc = BinaryPrimitives.ReadInt32BigEndian(buffer.AsSpan(pos));
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pos += 4;
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if (cliloc == 0)
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{
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break;
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}
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var byteLen = BinaryPrimitives.ReadUInt16BigEndian(buffer.AsSpan(pos));
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pos += 2;
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map[cliloc] = Encoding.Unicode.GetString(buffer, pos, byteLen);
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pos += byteLen;
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}
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return map;
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}
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[Fact]
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public void EmitsHitEffectsUseBestSkillMageWeaponSelfRepair()
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{
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var attrs = new AosWeaponAttributes(null)
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{
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UseBestSkill = 1,
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HitFireball = 12,
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HitLeechHits = 20,
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MageWeapon = 25,
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SelfRepair = 3
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};
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var opl = new ObjectPropertyList(null);
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attrs.GetProperties(opl);
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var map = Decode(opl);
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Assert.Equal("", map[1060400]); // UseBestSkill (no-arg)
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Assert.Equal("12", map[1060420]); // HitFireball
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Assert.Equal("20", map[1060422]); // HitLeechHits
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Assert.Equal("5", map[1060438]); // MageWeapon => 30 - 25
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Assert.Equal("3", map[1060450]); // SelfRepair
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}
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}
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