ModernUO/Projects/UOContent.Tests/Tests/PropertyList/AosWeaponAttributesPropertiesTests.cs

60 lines
1.6 KiB
C#

using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
using Server;
using Server.Items;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential UOContent Tests")]
public class AosWeaponAttributesPropertiesTests
{
private static Dictionary<int, string> Decode(ObjectPropertyList opl)
{
opl.Terminate();
var buffer = opl.Buffer;
var map = new Dictionary<int, string>();
var pos = 15;
while (true)
{
var cliloc = BinaryPrimitives.ReadInt32BigEndian(buffer.AsSpan(pos));
pos += 4;
if (cliloc == 0)
{
break;
}
var byteLen = BinaryPrimitives.ReadUInt16BigEndian(buffer.AsSpan(pos));
pos += 2;
map[cliloc] = Encoding.Unicode.GetString(buffer, pos, byteLen);
pos += byteLen;
}
return map;
}
[Fact]
public void EmitsHitEffectsUseBestSkillMageWeaponSelfRepair()
{
var attrs = new AosWeaponAttributes(null)
{
UseBestSkill = 1,
HitFireball = 12,
HitLeechHits = 20,
MageWeapon = 25,
SelfRepair = 3
};
var opl = new ObjectPropertyList(null);
attrs.GetProperties(opl);
var map = Decode(opl);
Assert.Equal("", map[1060400]); // UseBestSkill (no-arg)
Assert.Equal("12", map[1060420]); // HitFireball
Assert.Equal("20", map[1060422]); // HitLeechHits
Assert.Equal("5", map[1060438]); // MageWeapon => 30 - 25
Assert.Equal("3", map[1060450]); // SelfRepair
}
}