ModernUO/Projects/UOContent/Items/Armor/Plate/PlateChest.cs

34 lines
969 B
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
[Flippable(0x1415, 0x1416)]
public partial class PlateChest : BaseArmor
{
[Constructible]
public PlateChest() : base(0x1415)
{
}
public override double DefaultWeight => 10.0;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 95;
public override int OldStrReq => 60;
public override int OldDexBonus => -8;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
}
}