ModernUO/Projects/UOContent/Items/Weapons/Axes/TwoHandedAxe.cs

33 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
[Flippable(0x1443, 0x1442)]
public partial class TwoHandedAxe : BaseAxe
{
[Constructible]
public TwoHandedAxe() : base(0x1443)
{
}
public override double DefaultWeight => 8.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 17;
public override int AosSpeed => 31;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 5;
public override int OldMaxDamage => 39;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 90;
}
}