ModernUO/Projects/UOContent/Items/Weapons/Knives/Dagger.cs

37 lines
1.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0xF52, 0xF51)]
[SerializationGenerator(0, false)]
public partial class Dagger : BaseKnife
{
[Constructible]
public Dagger() : base(0xF52)
{
}
public override double DefaultWeight => 1.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 11;
public override int AosSpeed => 56;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 1;
public override int OldMinDamage => 3;
public override int OldMaxDamage => 15;
public override int OldSpeed => 55;
public override int InitMinHits => 31;
public override int InitMaxHits => 40;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
}
}