ModernUO/Projects/UOContent/Engines/Factions/Items/Traps/BaseFactionTrapDeed.cs
Kamron Batman e9c1e4cbba
Fixes dupe exception (#258)
- [X] Cleans up ActivatorUtil
- [X] Fixes dupe exception
- [X] Fixes a bug in BasePotion
- [X] Fixes a few possible memory leaks

Bumps release version
2020-09-19 15:46:07 -07:00

122 lines
3.3 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Items;
using Server.Utilities;
namespace Server.Factions
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
private Faction m_Faction;
public BaseFactionTrapDeed(int itemID = 0x14F0) : base(itemID)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public BaseFactionTrapDeed(Serial serial) : base(serial)
{
}
public abstract Type TrapType { get; }
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
if (m_Faction != null)
{
Hue = m_Faction.Definition.HuePrimary;
}
}
}
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
ItemID = 0x14F0;
Faction = Faction.Find(from);
return 1;
}
public virtual BaseFactionTrap Construct(Mobile from)
{
try
{
return TrapType.CreateInstance<BaseFactionTrap>(m_Faction, from);
}
catch
{
return null;
}
}
public override void OnDoubleClick(Mobile from)
{
var faction = Faction.Find(from);
if (faction == null)
{
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
}
else if (faction != m_Faction)
{
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
}
else if (faction.Traps.Count >= faction.MaximumTraps)
{
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
}
else
{
var trap = Construct(from);
if (trap == null)
{
return;
}
var message = trap.IsValidLocation(from.Location, from.Map);
if (message > 0)
{
from.SendLocalizedMessage(message, "", 0x23);
trap.Delete();
}
else
{
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
trap.MoveToWorld(from.Location, from.Map);
faction.Traps.Add(trap);
Delete();
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Faction = Faction.ReadReference(reader);
}
}
}