ModernUO/Projects/UOContent/Engines/Spawners/SpawnerEntry.cs
Kamron Batman 0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00

121 lines
3.2 KiB
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
using Server.Mobiles;
namespace Server.Engines.Spawners
{
public class SpawnerEntry
{
public SpawnerEntry() => Spawned = new List<ISpawnable>();
public SpawnerEntry(string name, int probability, int maxcount) : this()
{
SpawnedName = name;
SpawnedProbability = probability;
SpawnedMaxCount = maxcount;
}
public SpawnerEntry(BaseSpawner parent, IGenericReader reader)
{
var version = reader.ReadInt();
SpawnedName = reader.ReadString();
SpawnedProbability = reader.ReadInt();
SpawnedMaxCount = reader.ReadInt();
Properties = reader.ReadString();
Parameters = reader.ReadString();
var count = reader.ReadInt();
Spawned = new List<ISpawnable>(count);
for (var i = 0; i < count; ++i)
{
var e = reader.ReadEntity<ISpawnable>();
if (e != null)
{
e.Spawner = parent;
if (e is BaseCreature creature)
{
creature.RemoveIfUntamed = true;
}
Spawned.Add(e);
parent.Spawned.TryAdd(e, this);
}
}
}
[JsonPropertyName("name")]
public string SpawnedName { get; set; }
[JsonPropertyName("parameters")]
public string Parameters { get; set; }
[JsonPropertyName("properties")]
public string Properties { get; set; }
[JsonPropertyName("maxCount")]
public int SpawnedMaxCount { get; set; }
[JsonPropertyName("probability")]
public int SpawnedProbability { get; set; }
[JsonIgnore]
public EntryFlags Valid { get; set; }
[JsonIgnore]
public List<ISpawnable> Spawned { get; }
[JsonIgnore]
public bool IsFull => Spawned.Count >= SpawnedMaxCount;
public void Serialize(IGenericWriter writer)
{
writer.Write(0); // version
writer.Write(SpawnedName);
writer.Write(SpawnedProbability);
writer.Write(SpawnedMaxCount);
writer.Write(Properties);
writer.Write(Parameters);
writer.Write(Spawned.Count);
for (var i = 0; i < Spawned.Count; ++i)
{
object o = Spawned[i];
if (o is Item item)
{
writer.Write(item);
}
else if (o is Mobile mobile)
{
writer.Write(mobile);
}
else
{
writer.Write(Serial.MinusOne);
}
}
}
public void Defrag(BaseSpawner parent)
{
for (var i = 0; i < Spawned.Count; ++i)
{
var spawned = Spawned[i];
if (parent.OnDefragSpawn(spawned, false))
{
Spawned.RemoveAt(i--);
}
}
}
}
}