## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
1099 lines
27 KiB
C#
1099 lines
27 KiB
C#
namespace Server.Items
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{
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public class AncientFarmersKasa : Kasa
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{
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[Constructible]
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public AncientFarmersKasa()
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{
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Attributes.BonusStr = 5;
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Attributes.BonusStam = 5;
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Attributes.RegenStam = 5;
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SkillBonuses.SetValues(0, SkillName.AnimalLore, 5.0);
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}
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public AncientFarmersKasa(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070922; // Ancient Farmer's Kasa
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public override int BaseColdResistance => 19;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version <= 1)
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{
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MaxHitPoints = 255;
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HitPoints = 255;
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}
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if (version == 0)
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{
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SkillBonuses.SetValues(0, SkillName.AnimalLore, 5.0);
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}
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}
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}
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public class AncientSamuraiDo : PlateDo
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{
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[Constructible]
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public AncientSamuraiDo()
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{
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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SkillBonuses.SetValues(0, SkillName.Parry, 10.0);
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}
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public AncientSamuraiDo(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070926; // Ancient Samurai Do
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public override int BasePhysicalResistance => 15;
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public override int BaseFireResistance => 12;
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public override int BaseColdResistance => 10;
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public override int BasePoisonResistance => 11;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class ArmsOfTacticalExcellence : LeatherHiroSode
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{
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[Constructible]
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public ArmsOfTacticalExcellence()
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{
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Attributes.BonusDex = 5;
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SkillBonuses.SetValues(0, SkillName.Tactics, 12.0);
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}
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public ArmsOfTacticalExcellence(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070921; // Arms of Tactical Excellence
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public override int BaseFireResistance => 9;
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public override int BaseColdResistance => 13;
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public override int BasePoisonResistance => 8;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class BlackLotusHood : ClothNinjaHood
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{
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[Constructible]
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public BlackLotusHood()
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{
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Attributes.LowerManaCost = 6;
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Attributes.AttackChance = 6;
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ClothingAttributes.SelfRepair = 5;
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}
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public BlackLotusHood(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070919; // Black Lotus Hood
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 11;
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public override int BaseColdResistance => 15;
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public override int BasePoisonResistance => 11;
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public override int BaseEnergyResistance => 11;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 0)
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{
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MaxHitPoints = 255;
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HitPoints = 255;
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}
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}
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}
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public class DaimyosHelm : PlateBattleKabuto
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{
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[Constructible]
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public DaimyosHelm()
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{
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 10;
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}
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public DaimyosHelm(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070920; // Daimyo's Helm
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public override int BaseColdResistance => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class DemonForks : Sai
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{
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[Constructible]
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public DemonForks()
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{
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WeaponAttributes.ResistFireBonus = 10;
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WeaponAttributes.ResistPoisonBonus = 10;
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Attributes.ReflectPhysical = 10;
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Attributes.WeaponDamage = 35;
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Attributes.DefendChance = 10;
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}
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public DemonForks(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070917; // Demon Forks
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class DragonNunchaku : Nunchaku
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{
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[Constructible]
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public DragonNunchaku()
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{
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WeaponAttributes.ResistFireBonus = 5;
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WeaponAttributes.SelfRepair = 3;
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WeaponAttributes.HitFireball = 50;
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Attributes.WeaponDamage = 40;
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Attributes.WeaponSpeed = 20;
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}
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public DragonNunchaku(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070914; // Dragon Nunchaku
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class Exiler : Tetsubo
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{
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[Constructible]
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public Exiler()
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{
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WeaponAttributes.HitDispel = 33;
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Slayer = SlayerName.Exorcism;
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Attributes.WeaponDamage = 40;
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Attributes.WeaponSpeed = 20;
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}
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public Exiler(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070913; // Exiler
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class GlovesOfTheSun : LeatherNinjaMitts
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{
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[Constructible]
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public GlovesOfTheSun()
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{
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Attributes.RegenHits = 2;
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Attributes.NightSight = 1;
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Attributes.LowerManaCost = 5;
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Attributes.LowerRegCost = 18;
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}
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public GlovesOfTheSun(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070924; // Gloves of the Sun
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public override int BaseFireResistance => 24;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class HanzosBow : Yumi
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{
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[Constructible]
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public HanzosBow()
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{
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WeaponAttributes.HitLeechHits = 40;
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WeaponAttributes.SelfRepair = 3;
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Attributes.WeaponDamage = 50;
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SkillBonuses.SetValues(0, SkillName.Ninjitsu, 10);
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}
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public HanzosBow(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070918; // Hanzo's Bow
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class LegsOfStability : PlateSuneate
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{
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[Constructible]
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public LegsOfStability()
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{
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Attributes.BonusStam = 5;
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ArmorAttributes.SelfRepair = 3;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public LegsOfStability(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070925; // Legs of Stability
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public override int BasePhysicalResistance => 20;
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public override int BasePoisonResistance => 18;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class PeasantsBokuto : Bokuto
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{
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[Constructible]
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public PeasantsBokuto()
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{
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WeaponAttributes.SelfRepair = 3;
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WeaponAttributes.HitLowerDefend = 30;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 10;
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Slayer = SlayerName.SnakesBane;
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}
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public PeasantsBokuto(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1070912; // Peasant's Bokuto
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
|
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
|
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class PilferedDancerFans : Tessen
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{
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[Constructible]
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public PilferedDancerFans()
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{
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Attributes.WeaponDamage = 20;
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Attributes.WeaponSpeed = 20;
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Attributes.CastRecovery = 2;
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Attributes.DefendChance = 5;
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Attributes.SpellChanneling = 1;
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}
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public PilferedDancerFans(Serial serial) : base(serial)
|
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{
|
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}
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|
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public override int LabelNumber => 1070916; // Pilfered Dancer Fans
|
|
|
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public override int InitMinHits => 255;
|
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public override int InitMaxHits => 255;
|
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public override void Serialize(IGenericWriter writer)
|
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{
|
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base.Serialize(writer);
|
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|
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writer.Write(0);
|
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}
|
|
|
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public override void Deserialize(IGenericReader reader)
|
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{
|
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base.Deserialize(reader);
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|
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var version = reader.ReadInt();
|
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}
|
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}
|
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|
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public class TheDestroyer : NoDachi
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{
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[Constructible]
|
|
public TheDestroyer()
|
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{
|
|
WeaponAttributes.HitLeechStam = 40;
|
|
|
|
Attributes.BonusStr = 6;
|
|
Attributes.AttackChance = 10;
|
|
Attributes.WeaponDamage = 50;
|
|
}
|
|
|
|
public TheDestroyer(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1070915; // The Destroyer
|
|
|
|
public override int InitMinHits => 255;
|
|
public override int InitMaxHits => 255;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TomeOfEnlightenment : Spellbook
|
|
{
|
|
[Constructible]
|
|
public TomeOfEnlightenment()
|
|
{
|
|
LootType = LootType.Regular;
|
|
Hue = 0x455;
|
|
|
|
Attributes.BonusInt = 5;
|
|
Attributes.SpellDamage = 10;
|
|
Attributes.CastSpeed = 1;
|
|
}
|
|
|
|
public TomeOfEnlightenment(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1070934; // Tome of Enlightenment
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LeurociansMempoOfFortune : LeatherMempo
|
|
{
|
|
[Constructible]
|
|
public LeurociansMempoOfFortune()
|
|
{
|
|
LootType = LootType.Regular;
|
|
Hue = 0x501;
|
|
|
|
Attributes.Luck = 300;
|
|
Attributes.RegenMana = 1;
|
|
}
|
|
|
|
public LeurociansMempoOfFortune(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1071460; // Leurocian's mempo of fortune
|
|
|
|
public override int BasePhysicalResistance => 15;
|
|
public override int BaseFireResistance => 10;
|
|
public override int BaseColdResistance => 10;
|
|
public override int BasePoisonResistance => 10;
|
|
public override int BaseEnergyResistance => 15;
|
|
public override int InitMinHits => 255;
|
|
public override int InitMaxHits => 255;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
// Non weapon/armor ones:
|
|
|
|
public class AncientUrn : Item
|
|
{
|
|
private string m_UrnName;
|
|
|
|
[Constructible]
|
|
public AncientUrn() : this(Names.RandomElement())
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public AncientUrn(string urnName) : base(0x241D)
|
|
{
|
|
m_UrnName = urnName;
|
|
Weight = 1.0;
|
|
}
|
|
|
|
public AncientUrn(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public static string[] Names { get; } =
|
|
{
|
|
"Akira",
|
|
"Avaniaga",
|
|
"Aya",
|
|
"Chie",
|
|
"Emiko",
|
|
"Fumiyo",
|
|
"Gennai",
|
|
"Gennosuke",
|
|
"Genjo",
|
|
"Hamato",
|
|
"Harumi",
|
|
"Ikuyo",
|
|
"Juri",
|
|
"Kaori",
|
|
"Kaoru",
|
|
"Kiyomori",
|
|
"Mayako",
|
|
"Motoki",
|
|
"Musashi",
|
|
"Nami",
|
|
"Nobukazu",
|
|
"Roku",
|
|
"Romi",
|
|
"Ryo",
|
|
"Sanzo",
|
|
"Sakamae",
|
|
"Satoshi",
|
|
"Takamori",
|
|
"Takuro",
|
|
"Teruyo",
|
|
"Toshiro",
|
|
"Yago",
|
|
"Yeijiro",
|
|
"Yoshi",
|
|
"Zeshin"
|
|
};
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string UrnName
|
|
{
|
|
get => m_UrnName;
|
|
set => m_UrnName = value;
|
|
}
|
|
|
|
public override int LabelNumber => 1071014; // Ancient Urn
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
writer.Write(m_UrnName);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
m_UrnName = reader.ReadString();
|
|
|
|
Utility.Intern(ref m_UrnName);
|
|
}
|
|
|
|
public override void AddNameProperty(IPropertyList list)
|
|
{
|
|
list.Add(1070935, m_UrnName); // Ancient Urn of ~1_name~
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
LabelTo(from, 1070935, m_UrnName); // Ancient Urn of ~1_name~
|
|
}
|
|
}
|
|
|
|
public class HonorableSwords : Item
|
|
{
|
|
private string m_SwordsName;
|
|
|
|
[Constructible]
|
|
public HonorableSwords() : this(AncientUrn.Names.RandomElement())
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public HonorableSwords(string swordsName) : base(0x2853)
|
|
{
|
|
m_SwordsName = swordsName;
|
|
|
|
Weight = 5.0;
|
|
}
|
|
|
|
public HonorableSwords(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string SwordsName
|
|
{
|
|
get => m_SwordsName;
|
|
set => m_SwordsName = value;
|
|
}
|
|
|
|
public override int LabelNumber => 1071015; // Honorable Swords
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
writer.Write(m_SwordsName);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
m_SwordsName = reader.ReadString();
|
|
|
|
Utility.Intern(ref m_SwordsName);
|
|
}
|
|
|
|
public override void AddNameProperty(IPropertyList list)
|
|
{
|
|
list.Add(1070936, m_SwordsName); // Honorable Swords of ~1_name~
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
LabelTo(from, 1070936, m_SwordsName); // Honorable Swords of ~1_name~
|
|
}
|
|
}
|
|
|
|
[Furniture]
|
|
[Flippable(0x2811, 0x2812)]
|
|
public class ChestOfHeirlooms : LockableContainer
|
|
{
|
|
[Constructible]
|
|
public ChestOfHeirlooms() : base(0x2811)
|
|
{
|
|
Locked = true;
|
|
LockLevel = 95;
|
|
MaxLockLevel = 140;
|
|
RequiredSkill = 95;
|
|
|
|
TrapType = TrapType.ExplosionTrap;
|
|
TrapLevel = 10;
|
|
TrapPower = 100;
|
|
|
|
GumpID = 0x10B;
|
|
|
|
for (var i = 0; i < 10; ++i)
|
|
{
|
|
var item = Loot.ChestOfHeirloomsContains();
|
|
|
|
var attributeCount = Utility.RandomMinMax(1, 5);
|
|
var min = 20;
|
|
var max = 80;
|
|
|
|
if (item is BaseWeapon weapon)
|
|
{
|
|
if (Core.AOS)
|
|
{
|
|
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
|
|
}
|
|
else
|
|
{
|
|
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
|
|
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
|
|
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
|
|
}
|
|
}
|
|
else if (item is BaseArmor armor)
|
|
{
|
|
if (Core.AOS)
|
|
{
|
|
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
|
|
}
|
|
else
|
|
{
|
|
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
|
|
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
|
|
}
|
|
}
|
|
else if (Core.AOS)
|
|
{
|
|
if (item is BaseHat hat)
|
|
{
|
|
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
|
|
}
|
|
else if (item is BaseJewel jewel)
|
|
{
|
|
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
|
|
}
|
|
}
|
|
|
|
DropItem(item);
|
|
}
|
|
}
|
|
|
|
public ChestOfHeirlooms(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1070937; // Chest of heirlooms
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class FluteOfRenewal : BambooFlute
|
|
{
|
|
[Constructible]
|
|
public FluteOfRenewal()
|
|
{
|
|
Slayer = SlayerGroup.Groups[Utility.Random(SlayerGroup.Groups.Length - 1)]
|
|
.Super
|
|
.Name; // -1 to exclude Fey slayer. Try to confirm no fey slayer on this on OSI
|
|
|
|
ReplenishesCharges = true;
|
|
}
|
|
|
|
public FluteOfRenewal(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1070927; // Flute of Renewal
|
|
|
|
public override int InitMinUses => 300;
|
|
public override int InitMaxUses => 300;
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
if (version == 0 && Slayer == SlayerName.Fey)
|
|
{
|
|
Slayer = SlayerGroup.Groups[Utility.Random(SlayerGroup.Groups.Length - 1)].Super.Name;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum LesserPigmentType
|
|
{
|
|
None,
|
|
PaleOrange,
|
|
FreshRose,
|
|
ChaosBlue,
|
|
Silver,
|
|
NobleGold,
|
|
LightGreen,
|
|
PaleBlue,
|
|
FreshPlum,
|
|
DeepBrown,
|
|
BurntBrown
|
|
}
|
|
|
|
public class LesserPigmentsOfTokuno : BasePigmentsOfTokuno
|
|
{
|
|
private static readonly int[][] m_Table =
|
|
{
|
|
// Hue, Label
|
|
new[]
|
|
{
|
|
/*PigmentType.None,*/ 0, -1
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.PaleOrange,*/ 0x02E, 1071458
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.FreshRose,*/ 0x4B9, 1071455
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.ChaosBlue,*/ 0x005, 1071459
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.Silver,*/ 0x3E9, 1071451
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.NobleGold,*/ 0x227, 1071457
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.LightGreen,*/ 0x1C8, 1071454
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.PaleBlue,*/ 0x24F, 1071456
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.FreshPlum,*/ 0x145, 1071450
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.DeepBrown,*/ 0x3F0, 1071452
|
|
},
|
|
new[]
|
|
{
|
|
/*PigmentType.BurntBrown,*/ 0x41A, 1071453
|
|
}
|
|
};
|
|
|
|
private LesserPigmentType m_Type;
|
|
|
|
[Constructible]
|
|
public LesserPigmentsOfTokuno() : this((LesserPigmentType)Utility.Random(0, 11))
|
|
{
|
|
}
|
|
|
|
[Constructible]
|
|
public LesserPigmentsOfTokuno(LesserPigmentType type) : base(1)
|
|
{
|
|
Weight = 1.0;
|
|
Type = type;
|
|
}
|
|
|
|
public LesserPigmentsOfTokuno(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public LesserPigmentType Type
|
|
{
|
|
get => m_Type;
|
|
set
|
|
{
|
|
m_Type = value;
|
|
|
|
var v = (int)m_Type;
|
|
|
|
if (v >= 0 && v < m_Table.Length)
|
|
{
|
|
Hue = m_Table[v][0];
|
|
Label = m_Table[v][1];
|
|
}
|
|
else
|
|
{
|
|
Hue = 0;
|
|
Label = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static int[] GetInfo(LesserPigmentType type)
|
|
{
|
|
var v = (int)type;
|
|
|
|
if (v < 0 || v >= m_Table.Length)
|
|
{
|
|
v = 0;
|
|
}
|
|
|
|
return m_Table[v];
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1);
|
|
|
|
writer.WriteEncodedInt((int)m_Type);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = InheritsItem ? 0 : reader.ReadInt(); // Required for BasePigmentsOfTokuno insertion
|
|
|
|
switch (version)
|
|
{
|
|
case 1:
|
|
Type = (LesserPigmentType)reader.ReadEncodedInt();
|
|
break;
|
|
case 0: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class MetalPigmentsOfTokuno : BasePigmentsOfTokuno
|
|
{
|
|
[Constructible]
|
|
public MetalPigmentsOfTokuno() : base(1)
|
|
{
|
|
RandomHue();
|
|
Label = -1;
|
|
}
|
|
|
|
public MetalPigmentsOfTokuno(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public void RandomHue()
|
|
{
|
|
var a = Utility.Random(0, 30);
|
|
if (a != 0)
|
|
{
|
|
Hue = a + 0x960;
|
|
}
|
|
else
|
|
{
|
|
Hue = 0;
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = InheritsItem ? 0 : reader.ReadInt(); // Required for BasePigmentsOfTokuno insertion
|
|
}
|
|
}
|
|
}
|