## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using ModernUO.Serialization;
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using Server.Targeting;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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public partial class CupidsArrow : Item
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{
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[InternString]
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private string _from;
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[InternString]
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private string _to;
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[Constructible]
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public CupidsArrow() : base(0x4F7F) => LootType = LootType.Blessed;
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// TODO: Check messages
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public override int LabelNumber => 1152270; // Cupid's Arrow 2012
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public bool IsSigned => _from != null && _to != null;
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public override void AddNameProperty(IPropertyList list)
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{
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base.AddNameProperty(list);
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if (IsSigned)
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{
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list.Add(1152273, $"{_from}\t{_to}"); // ~1_val~ is madly in love with ~2_val~
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}
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}
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public static bool CheckSeason(Mobile from)
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{
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if (Core.Now.Month == 2)
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{
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return true;
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}
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from.SendLocalizedMessage(1152318); // You may not use this item out of season.
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return false;
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsSigned)
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{
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LabelTo(from, 1152273, $"{_from}\t{_to}"); // ~1_val~ is madly in love with ~2_val~
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsSigned || !CheckSeason(from))
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{
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return;
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1080063); // This must be in your backpack to use it.
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return;
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}
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from.BeginTarget(10, false, TargetFlags.None, OnTarget);
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from.SendMessage("Who do you wish to use this on?");
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}
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private void OnTarget(Mobile from, object targeted)
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{
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if (IsSigned || !IsChildOf(from.Backpack))
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{
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return;
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}
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if (targeted is Mobile m)
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{
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if (!m.Alive)
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{
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from.SendLocalizedMessage(
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1152269
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); // That target is dead and even Cupid's arrow won't make them love you.
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return;
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}
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From = from.Name;
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To = m.Name;
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InvalidateProperties();
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from.SendMessage("You inscribe the arrow.");
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}
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else
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{
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from.SendMessage("That is not a person.");
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}
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}
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}
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}
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