ModernUO/Projects/UOContent/Items/Aquarium/Aquarium.cs
Kamron Batman ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00

1151 lines
35 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.ContextMenus;
using Server.Multis;
using Server.Network;
using Server.Utilities;
namespace Server.Items
{
[SerializationGenerator(4, false)]
public partial class Aquarium : BaseAddonContainer
{
public static readonly TimeSpan EvaluationInterval = TimeSpan.FromDays(1);
private static readonly Type[] m_Decorations =
{
typeof(FishBones),
typeof(WaterloggedBoots),
typeof(CaptainBlackheartsFishingPole),
typeof(CraftysFishingHat),
typeof(AquariumFishNet),
typeof(AquariumMessage),
typeof(IslandStatue),
typeof(Shell),
typeof(ToyBoat)
};
private bool m_EvaluateDay;
[SerializableField(0, setter: "private")]
private Timer _evaluateTimer;
[DeserializeTimerField(0)]
private void DeserializeEvaluateTimer(TimeSpan delay)
{
_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
}
[SerializableField(1, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _liveCreatures;
[InvalidateProperties]
[SerializableField(2, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _vacationLeft;
[InvalidateProperties]
[SerializableField(3, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private AquariumState _food;
[InvalidateProperties]
[SerializableField(4, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private AquariumState _water;
[SerializableField(5, setter: "private")]
private List<int> _events;
[InvalidateProperties]
[SerializableField(6)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _rewardAvailable;
public Aquarium(int itemID) : base(itemID)
{
Movable = false;
if (itemID == 0x3060)
{
AddComponent(new AddonContainerComponent(0x3061), -1, 0, 0);
}
if (itemID == 0x3062)
{
AddComponent(new AddonContainerComponent(0x3063), 0, -1, 0);
}
MaxItems = 30;
_food = new AquariumState(this);
_water = new AquariumState(this);
_food.State = (int)FoodState.Full;
_water.State = (int)WaterState.Strong;
_food.Maintain = Utility.RandomMinMax(1, 2);
_food.Improve = _food.Maintain + Utility.RandomMinMax(1, 2);
_water.Maintain = Utility.RandomMinMax(1, 3);
_events = new List<int>();
_evaluateTimer = Timer.DelayCall(EvaluationInterval, EvaluationInterval, Evaluate);
}
[CommandProperty(AccessLevel.GameMaster)]
public int DeadCreatures
{
get
{
var dead = 0;
for (var i = 0; i < Items.Count; i++)
{
if (Items[i] is BaseFish)
{
var fish = (BaseFish)Items[i];
if (fish.Dead)
{
dead += 1;
}
}
}
return dead;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLiveCreatures
{
get
{
var state = _food.State == (int)FoodState.Overfed ? 1 : (int)FoodState.Full - _food.State;
state += (int)WaterState.Strong - _water.State;
state = (int)Math.Pow(state, 1.75);
return MaxItems - state;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsFull => Items.Count >= MaxItems;
[CommandProperty(AccessLevel.GameMaster)]
public bool OptimalState => _food.State == (int)FoodState.Full && _water.State == (int)WaterState.Strong;
public override BaseAddonContainerDeed Deed => ItemID == 0x3062 ? new AquariumEastDeed() : new AquariumNorthDeed();
public override double DefaultWeight => 10.0;
private static int[] FishHues =
{
0x1C2, 0x1C3, 0x2A3, 0x47E, 0x51D
};
public override void OnDelete()
{
_evaluateTimer.Stop();
_evaluateTimer = null;
}
public override void OnDoubleClick(Mobile from)
{
ExamineAquarium(from);
}
public virtual bool HasAccess(Mobile from) =>
from?.Deleted == false && (
from.AccessLevel >= AccessLevel.GameMaster ||
BaseHouse.FindHouseAt(this)?.IsCoOwner(from) == true);
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (!HasAccess(from))
{
from.SendLocalizedMessage(1073821); // You do not have access to that item for use with the aquarium.
return false;
}
if (_vacationLeft > 0)
{
from.SendLocalizedMessage(1074427); // The aquarium is in vacation mode.
return false;
}
var takeItem = true;
if (dropped is FishBowl bowl)
{
if (bowl.Empty || !AddFish(from, bowl.Fish))
{
return false;
}
bowl.InvalidateProperties();
takeItem = false;
}
else if (dropped is BaseFish fish)
{
if (!AddFish(from, fish))
{
return false;
}
}
else if (dropped is VacationWafer)
{
_vacationLeft = VacationWafer.VacationDays;
dropped.Delete();
from.SendLocalizedMessage(
1074428,
_vacationLeft.ToString()
); // The aquarium will be in vacation mode for ~1_DAYS~ days
}
else if (dropped is AquariumFood)
{
_food.Added += 1;
dropped.Delete();
from.SendLocalizedMessage(1074259, "1"); // ~1_NUM~ unit(s) of food have been added to the aquarium.
}
else if (dropped is BaseBeverage beverage)
{
if (beverage.IsEmpty || !beverage.Pourable || beverage.Content != BeverageType.Water)
{
from.SendLocalizedMessage(500840); // Can't pour that in there.
return false;
}
_water.Added += 1;
beverage.Quantity -= 1;
from.PlaySound(0x4E);
from.SendLocalizedMessage(1074260, "1"); // ~1_NUM~ unit(s) of water have been added to the aquarium.
takeItem = false;
}
else if (!AddDecoration(from, dropped))
{
takeItem = false;
}
from.CloseGump<AquariumGump>();
InvalidateProperties();
if (takeItem)
{
from.PlaySound(0x42);
}
return takeItem;
}
public override void DropItemsToGround()
{
var loc = GetWorldLocation();
for (var i = Items.Count - 1; i >= 0; i--)
{
var item = Items[i];
item.MoveToWorld(loc, Map);
if (item is BaseFish fish && !fish.Dead)
{
fish.StartTimer();
}
}
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (item != this)
{
return false;
}
return base.CheckItemUse(from, item);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (item != this)
{
reject = LRReason.CannotLift;
return false;
}
return base.CheckLift(from, item, ref reject);
}
public override void OnSingleClick(Mobile from)
{
if (Deleted || !from.CanSee(this))
{
return;
}
base.OnSingleClick(from);
if (_vacationLeft > 0)
{
LabelTo(from, 1074430, _vacationLeft.ToString()); // Vacation days left: ~1_DAYS
}
if (_events.Count > 0)
{
LabelTo(from, 1074426, _events.Count.ToString()); // ~1_NUM~ event(s) to view!
}
if (_rewardAvailable)
{
LabelTo(from, 1074362); // A reward is available!
}
LabelTo(from, 1074247, $"{LiveCreatures}\t{MaxLiveCreatures}"); // Live Creatures: ~1_NUM~ / ~2_MAX~
if (DeadCreatures > 0)
{
LabelTo(from, 1074248, DeadCreatures.ToString()); // Dead Creatures: ~1_NUM~
}
var decorations = Items.Count - LiveCreatures - DeadCreatures;
if (decorations > 0)
{
LabelTo(from, 1074249, decorations.ToString()); // Decorations: ~1_NUM~
}
LabelTo(from, 1074250, $"#{FoodNumber()}"); // Food state: ~1_STATE~
LabelTo(from, 1074251, $"#{WaterNumber()}"); // Water state: ~1_STATE~
if (_food.State == (int)FoodState.Dead)
{
LabelTo(from, 1074577, $"{_food.Added}\t{_food.Improve}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
}
else if (_food.State == (int)FoodState.Overfed)
{
LabelTo(from, 1074577, $"{_food.Added}\t{_food.Maintain}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
}
else
{
LabelTo(
from,
1074253, // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
$"{_food.Added}\t{_food.Maintain}\t{_food.Improve}"
);
}
if (_water.State == (int)WaterState.Dead)
{
LabelTo(from, 1074578, $"{_water.Added}\t{_water.Improve}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
}
else if (_water.State == (int)WaterState.Strong)
{
LabelTo(from, 1074578, $"{_water.Added}\t{_water.Maintain}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
}
else
{
LabelTo(
from,
1074254,
$"{_water.Added}\t{_water.Maintain}\t{_water.Improve}"
); // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
}
}
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
if (_vacationLeft > 0)
{
list.Add(1074430, $"{_vacationLeft}"); // Vacation days left: ~1_DAYS
}
if (_events.Count > 0)
{
list.Add(1074426, $"{_events.Count}"); // ~1_NUM~ event(s) to view!
}
if (_rewardAvailable)
{
list.Add(1074362); // A reward is available!
}
list.Add(1074247, $"{LiveCreatures}\t{MaxLiveCreatures}"); // Live Creatures: ~1_NUM~ / ~2_MAX~
var dead = DeadCreatures;
if (dead > 0)
{
list.Add(1074248, $"{dead}"); // Dead Creatures: ~1_NUM~
}
var decorations = Items.Count - LiveCreatures - dead;
if (decorations > 0)
{
list.Add(1074249, $"{decorations}"); // Decorations: ~1_NUM~
}
list.Add(1074250, $"#{FoodNumber()}"); // Food state: ~1_STATE~
list.Add(1074251, $"#{WaterNumber()}"); // Water state: ~1_STATE~
if (_food.State == (int)FoodState.Dead)
{
list.Add(1074577, $"{_food.Added}\t{_food.Improve}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
}
else if (_food.State == (int)FoodState.Overfed)
{
list.Add(1074577, $"{_food.Added}\t{_food.Maintain}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
}
else
{
list.Add(
1074253, // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
$"{_food.Added}\t{_food.Maintain}\t{_food.Improve}"
);
}
if (_water.State == (int)WaterState.Dead)
{
list.Add(1074578, $"{_water.Added}\t{_water.Improve}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
}
else if (_water.State == (int)WaterState.Strong)
{
list.Add(1074578, $"{_water.Added}\t{_water.Maintain}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
}
else
{
list.Add(
1074254, // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
$"{_water.Added}\t{_water.Maintain}\t{_water.Improve}"
);
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
{
list.Add(new ExamineEntry(this));
if (HasAccess(from))
{
if (_rewardAvailable)
{
list.Add(new CollectRewardEntry(this));
}
if (_events.Count > 0)
{
list.Add(new ViewEventEntry(this));
}
if (_vacationLeft > 0)
{
list.Add(new CancelVacationMode(this));
}
}
}
if (from.AccessLevel >= AccessLevel.GameMaster)
{
list.Add(new GMAddFood(this));
list.Add(new GMAddWater(this));
list.Add(new GMForceEvaluate(this));
list.Add(new GMOpen(this));
list.Add(new GMFill(this));
}
}
private void Deserialize(IGenericReader reader, int version)
{
switch (version)
{
case 3:
case 2:
case 1:
{
var next = reader.ReadDateTime();
if (next < Core.Now)
{
next = Core.Now;
}
_evaluateTimer = Timer.DelayCall(next - Core.Now, EvaluationInterval, Evaluate);
goto case 0;
}
case 0:
{
_liveCreatures = reader.ReadInt();
_vacationLeft = reader.ReadInt();
_food = new AquariumState(this);
_food.Deserialize(reader);
_water = new AquariumState(this);
_water.Deserialize(reader);
_events = new List<int>();
var count = reader.ReadInt();
for (var i = 0; i < count; i++)
{
_events.Add(reader.ReadInt());
}
_rewardAvailable = reader.ReadBool();
break;
}
}
}
public int FoodNumber() =>
_food.State switch
{
(int)FoodState.Full => 1074240,
(int)FoodState.Overfed => 1074239,
_ => 1074236 + _food.State
};
public int WaterNumber() => 1074242 + _water.State;
public virtual void KillFish(int amount)
{
var toKill = new List<BaseFish>();
for (var i = 0; i < Items.Count; i++)
{
if (Items[i] is BaseFish)
{
var fish = (BaseFish)Items[i];
if (!fish.Dead)
{
toKill.Add(fish);
}
}
}
while (amount > 0 && toKill.Count > 0)
{
var kill = toKill.TakeRandomElement();
kill.Kill();
amount -= 1;
LiveCreatures = Math.Max(LiveCreatures - 1, 0);
// An unfortunate accident has left a creature floating upside-down. It is starting to smell.
this.Add(_events, 1074366);
}
}
public virtual void Evaluate()
{
if (_vacationLeft > 0)
{
_vacationLeft -= 1;
}
else if (m_EvaluateDay)
{
// reset events
this.Clear(_events);
// food events
if (
_food.Added < _food.Maintain && _food.State != (int)FoodState.Overfed &&
_food.State != (int)FoodState.Dead ||
_food.Added >= _food.Improve && _food.State == (int)FoodState.Full)
{
this.Add(_events, 1074368); // The tank looks worse than it did yesterday.
}
if (
_food.Added >= _food.Improve && _food.State != (int)FoodState.Full &&
_food.State != (int)FoodState.Overfed ||
_food.Added < _food.Maintain && _food.State == (int)FoodState.Overfed)
{
this.Add(_events, 1074367); // The tank looks healthier today.
}
// water events
if (_water.Added < _water.Maintain && _water.State != (int)WaterState.Dead)
{
this.Add(_events, 1074370); // This tank can use more water.
}
if (_water.Added >= _water.Improve && _water.State != (int)WaterState.Strong)
{
this.Add(_events, 1074369); // The water looks clearer today.
}
UpdateFoodState();
UpdateWaterState();
// reward
if (_liveCreatures > 0)
{
RewardAvailable = true;
}
}
else
{
// new fish
if (OptimalState && _liveCreatures < MaxLiveCreatures)
{
if (Utility.RandomDouble() < 0.005 * _liveCreatures)
{
BaseFish fish;
int message;
switch (Utility.Random(6))
{
case 0:
{
message = 1074371; // Brine shrimp have hatched overnight in the tank.
fish = new BrineShrimp();
break;
}
case 1:
{
message = 1074365; // A new creature has hatched overnight in the tank.
fish = new Coral();
break;
}
case 2:
{
message = 1074365; // A new creature has hatched overnight in the tank.
fish = new FullMoonFish();
break;
}
case 3:
{
message = 1074373; // A sea horse has hatched overnight in the tank.
fish = new SeaHorseFish();
break;
}
case 4:
{
message = 1074365; // A new creature has hatched overnight in the tank.
fish = new StrippedFlakeFish();
break;
}
default: // 5
{
message = 1074365; // A new creature has hatched overnight in the tank.
fish = new StrippedSosarianSwill();
break;
}
}
if (Utility.RandomDouble() < 0.05)
{
fish.Hue = FishHues.RandomElement();
}
else if (Utility.RandomDouble() < 0.5)
{
fish.Hue = Utility.RandomMinMax(0x100, 0x3E5);
}
if (AddFish(fish))
{
this.Add(_events, message);
}
else
{
fish.Delete();
}
}
}
// kill fish *grins*
if (_liveCreatures < MaxLiveCreatures)
{
if (Utility.RandomDouble() < 0.01)
{
KillFish(1);
}
}
else
{
KillFish(_liveCreatures - MaxLiveCreatures);
}
}
m_EvaluateDay = !m_EvaluateDay;
InvalidateProperties();
}
public virtual void GiveReward(Mobile to)
{
if (!_rewardAvailable)
{
return;
}
var max = (int)((double)_liveCreatures / 30 * m_Decorations.Length);
var random = max <= 0 ? 0 : Utility.Random(max);
if (random >= m_Decorations.Length)
{
random = m_Decorations.Length - 1;
}
Item item;
try
{
item = m_Decorations[random].CreateInstance<Item>();
}
catch
{
return;
}
if (item == null)
{
return;
}
if (!to.PlaceInBackpack(item))
{
item.Delete();
to.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack.
return;
}
to.SendLocalizedMessage(1074360, $"#{item.LabelNumber}"); // You receive a reward: ~1_REWARD~
to.PlaySound(0x5A3);
RewardAvailable = false;
InvalidateProperties();
}
public virtual void UpdateFoodState()
{
if (_food.Added < _food.Maintain)
{
_food.State = _food.State <= 0 ? 0 : _food.State - 1;
}
else if (_food.Added >= _food.Improve)
{
_food.State = _food.State >= (int)FoodState.Overfed ? (int)FoodState.Overfed : _food.State + 1;
}
_food.Maintain = Utility.Random((int)FoodState.Overfed + 1 - _food.State, 2);
if (_food.State == (int)FoodState.Overfed)
{
_food.Improve = 0;
}
else
{
_food.Improve = _food.Maintain + 2;
}
_food.Added = 0;
}
public virtual void UpdateWaterState()
{
if (_water.Added < _water.Maintain)
{
_water.State = _water.State <= 0 ? 0 : _water.State - 1;
}
else if (_water.Added >= _water.Improve)
{
_water.State = _water.State >= (int)WaterState.Strong ? (int)WaterState.Strong : _water.State + 1;
}
_water.Maintain = Utility.Random((int)WaterState.Strong + 2 - _water.State, 2);
if (_water.State == (int)WaterState.Strong)
{
_water.Improve = 0;
}
else
{
_water.Improve = _water.Maintain + 2;
}
_water.Added = 0;
}
public virtual bool RemoveItem(Mobile from, int at)
{
if (at < 0 || at >= Items.Count)
{
return false;
}
var item = Items[at];
if (item.IsLockedDown) // for legacy aquariums
{
from.SendLocalizedMessage(1010449); // You may not use this object while it is locked down.
return false;
}
if (item is BaseFish fish)
{
FishBowl bowl;
if ((bowl = GetEmptyBowl(from)) != null)
{
bowl.AddItem(fish);
from.SendLocalizedMessage(1074511); // You put the creature into a fish bowl.
}
else
{
if (!from.PlaceInBackpack(fish))
{
from.SendLocalizedMessage(1074514); // You have no place to put it.
return false;
}
from.SendLocalizedMessage(1074512); // You put the gasping creature into your pack.
}
if (!fish.Dead)
{
LiveCreatures -= 1;
}
}
else
{
if (!from.PlaceInBackpack(item))
{
from.SendLocalizedMessage(1074514); // You have no place to put it.
return false;
}
from.SendLocalizedMessage(1074513); // You put the item into your pack.
}
InvalidateProperties();
return true;
}
public virtual void ExamineAquarium(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
from.CloseGump<AquariumGump>();
from.SendGump(new AquariumGump(this, HasAccess(from)));
from.PlaySound(0x5A4);
}
public virtual bool AddFish(BaseFish fish) => AddFish(null, fish);
public virtual bool AddFish(Mobile from, BaseFish fish)
{
if (fish == null)
{
return false;
}
if (IsFull || _liveCreatures >= MaxLiveCreatures || fish.Dead)
{
from?.SendLocalizedMessage(1073633); // The aquarium can not hold the creature.
return false;
}
AddItem(fish);
fish.StopTimer();
LiveCreatures += 1;
from?.SendLocalizedMessage(
1073632,
$"#{fish.LabelNumber}"
); // You add the following creature to your aquarium: ~1_FISH~
InvalidateProperties();
return true;
}
public virtual bool AddDecoration(Item item) => AddDecoration(null, item);
public virtual bool AddDecoration(Mobile from, Item item)
{
if (item == null)
{
return false;
}
if (IsFull)
{
from?.SendLocalizedMessage(1073636); // The decoration will not fit in the aquarium.
return false;
}
if (!Accepts(item))
{
from?.SendLocalizedMessage(1073822); // The aquarium can not hold that item.
return false;
}
AddItem(item);
from?.SendLocalizedMessage(
1073635,
item.LabelNumber != 0
? $"#{item.LabelNumber}"
: item.Name
); // You add the following decoration to your aquarium: ~1_NAME~
InvalidateProperties();
return true;
}
public static FishBowl GetEmptyBowl(Mobile from)
{
return from?.Backpack?.FindItemsByType<FishBowl>().Find(bowl => bowl.Empty);
}
public static bool Accepts(Item item)
{
if (item == null)
{
return false;
}
var type = item.GetType();
for (var i = 0; i < m_Decorations.Length; i++)
{
if (type == m_Decorations[i])
{
return true;
}
}
return false;
}
private class ExamineEntry : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public ExamineEntry(Aquarium aquarium) : base(6235, 2) // Examine Aquarium
=>
m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted)
{
return;
}
m_Aquarium.ExamineAquarium(Owner.From);
}
}
private class CollectRewardEntry : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public CollectRewardEntry(Aquarium aquarium) : base(6237, 2) // Collect Reward
=>
m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted || !m_Aquarium.HasAccess(Owner.From))
{
return;
}
m_Aquarium.GiveReward(Owner.From);
}
}
private class ViewEventEntry : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public ViewEventEntry(Aquarium aquarium) : base(6239, 2) // View events
=>
m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted || !m_Aquarium.HasAccess(Owner.From) || m_Aquarium._events.Count == 0)
{
return;
}
Owner.From.SendLocalizedMessage(m_Aquarium.Events[0]);
if (m_Aquarium.Events[0] == 1074366)
{
Owner.From.PlaySound(0x5A2);
}
m_Aquarium.RemoveAt(m_Aquarium._events, 0);
m_Aquarium.InvalidateProperties();
}
}
private class CancelVacationMode : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public CancelVacationMode(Aquarium aquarium) : base(6240, 2) // Cancel vacation mode
=>
m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted || !m_Aquarium.HasAccess(Owner.From))
{
return;
}
Owner.From.SendLocalizedMessage(1074429); // Vacation mode has been cancelled.
m_Aquarium.VacationLeft = 0;
m_Aquarium.InvalidateProperties();
}
}
// GM context entries
private class GMAddFood : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public GMAddFood(Aquarium aquarium) : base(6231) => m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted)
{
return;
}
m_Aquarium.Food.Added += 1;
m_Aquarium.InvalidateProperties();
}
}
private class GMAddWater : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public GMAddWater(Aquarium aquarium) : base(6232) => m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted)
{
return;
}
m_Aquarium.Water.Added += 1;
m_Aquarium.InvalidateProperties();
}
}
private class GMForceEvaluate : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public GMForceEvaluate(Aquarium aquarium) : base(6233) => m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted)
{
return;
}
m_Aquarium.Evaluate();
}
}
private class GMOpen : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public GMOpen(Aquarium aquarium) : base(6234) => m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted)
{
return;
}
Owner.From.SendGump(new AquariumGump(m_Aquarium, true));
}
}
private class GMFill : ContextMenuEntry
{
private readonly Aquarium m_Aquarium;
public GMFill(Aquarium aquarium) : base(6236) => m_Aquarium = aquarium;
public override void OnClick()
{
if (m_Aquarium.Deleted)
{
return;
}
m_Aquarium.Food.Added = m_Aquarium.Food.Maintain;
m_Aquarium.Water.Added = m_Aquarium.Water.Maintain;
m_Aquarium.InvalidateProperties();
}
}
}
[SerializationGenerator(0, false)]
public partial class AquariumEastDeed : BaseAddonContainerDeed
{
[Constructible]
public AquariumEastDeed()
{
}
public override BaseAddonContainer Addon => new Aquarium(0x3062);
public override int LabelNumber => 1074501; // Large Aquarium (east)
}
[SerializationGenerator(0, false)]
public partial class AquariumNorthDeed : BaseAddonContainerDeed
{
[Constructible]
public AquariumNorthDeed()
{
}
public override BaseAddonContainer Addon => new Aquarium(0x3060);
public override int LabelNumber => 1074497; // Large Aquarium (north)
}
}