## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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public partial class AquariumFishNet : SpecialFishingNet
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{
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[Constructible]
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public AquariumFishNet()
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{
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ItemID = 0xDC8;
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}
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public override int LabelNumber => 1074463; // An aquarium fishing net
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public override bool RequireDeepWater => false;
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protected override void AddNetProperties(IPropertyList list)
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{
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}
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protected override void FinishEffect(Point3D p, Map map, Mobile from)
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{
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if (from.Skills.Fishing.Value < 10)
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{
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from.SendLocalizedMessage(1074487); // The creatures are too quick for you!
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}
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else
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{
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var fish = GiveFish(from);
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var bowl = Aquarium.GetEmptyBowl(from);
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if (bowl != null)
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{
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fish.StopTimer();
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bowl.AddItem(fish);
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from.SendLocalizedMessage(1074489); // A live creature jumps into the fish bowl in your pack!
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Delete();
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return;
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}
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if (from.PlaceInBackpack(fish))
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{
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from.PlaySound(0x5A2);
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from.SendLocalizedMessage(
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1074490
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); // A live creature flops around in your pack before running out of air.
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fish.Kill();
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Delete();
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return;
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}
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fish.Delete();
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from.SendLocalizedMessage(1074488); // You could not hold the creature.
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}
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InUse = false;
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Movable = true;
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if (!from.PlaceInBackpack(this))
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{
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if (from.Map == null || from.Map == Map.Internal)
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{
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Delete();
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}
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else
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{
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MoveToWorld(from.Location, from.Map);
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}
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}
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}
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private BaseFish GiveFish(Mobile from)
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{
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var skill = from.Skills.Fishing.Value;
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if (skill / 100.0 >= Utility.RandomDouble())
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{
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var max = (int)skill / 5;
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if (max > 20)
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{
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max = 20;
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}
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return Utility.Random(max) switch
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{
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0 => new MinocBlueFish(),
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1 => new Shrimp(),
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2 => new FandancerFish(),
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3 => new GoldenBroadtail(),
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4 => new RedDartFish(),
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5 => new AlbinoCourtesanFish(),
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6 => new MakotoCourtesanFish(),
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7 => new NujelmHoneyFish(),
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8 => new Jellyfish(),
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9 => new SpeckledCrab(),
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10 => new LongClawCrab(),
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11 => new AlbinoFrog(),
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12 => new KillerFrog(),
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13 => new VesperReefTiger(),
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14 => new PurpleFrog(),
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15 => new BritainCrownFish(),
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16 => new YellowFinBluebelly(),
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17 => new SpottedBuccaneer(),
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18 => new SpinedScratcherFish(),
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_ => new SmallMouthSuckerFin()
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};
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}
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return new MinocBlueFish();
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}
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}
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}
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