ModernUO/Projects/UOContent/Items/Armor/Glasses/ElvenGlasses.cs
Kamron Batman ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00

127 lines
4.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class ElvenGlasses : BaseArmor
{
[Constructible]
public ElvenGlasses() : base(0x2FB8)
{
Weight = 2;
_weaponAttributes = new AosWeaponAttributes(this);
}
public override int LabelNumber => 1032216; // elven glasses
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 36;
public override int InitMaxHits => 48;
public override int AosStrReq => 45;
public override int OldStrReq => 40;
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[SerializableField(0, setter: "private")]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
public AosWeaponAttributes _weaponAttributes;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
[SerializableFieldDefault(0)]
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
public override void AppendChildNameProperties(IPropertyList list)
{
base.AppendChildNameProperties(list);
int prop;
if ((prop = _weaponAttributes.HitColdArea) != 0)
{
list.Add(1060416, $"{prop}"); // hit cold area ~1_val~%
}
if ((prop = _weaponAttributes.HitDispel) != 0)
{
list.Add(1060417, $"{prop}"); // hit dispel ~1_val~%
}
if ((prop = _weaponAttributes.HitEnergyArea) != 0)
{
list.Add(1060418, $"{prop}"); // hit energy area ~1_val~%
}
if ((prop = _weaponAttributes.HitFireArea) != 0)
{
list.Add(1060419, $"{prop}"); // hit fire area ~1_val~%
}
if ((prop = _weaponAttributes.HitFireball) != 0)
{
list.Add(1060420, $"{prop}"); // hit fireball ~1_val~%
}
if ((prop = _weaponAttributes.HitHarm) != 0)
{
list.Add(1060421, $"{prop}"); // hit harm ~1_val~%
}
if ((prop = _weaponAttributes.HitLeechHits) != 0)
{
list.Add(1060422, $"{prop}"); // hit life leech ~1_val~%
}
if ((prop = _weaponAttributes.HitLightning) != 0)
{
list.Add(1060423, $"{prop}"); // hit lightning ~1_val~%
}
if ((prop = _weaponAttributes.HitLowerAttack) != 0)
{
list.Add(1060424, $"{prop}"); // hit lower attack ~1_val~%
}
if ((prop = _weaponAttributes.HitLowerDefend) != 0)
{
list.Add(1060425, $"{prop}"); // hit lower defense ~1_val~%
}
if ((prop = _weaponAttributes.HitMagicArrow) != 0)
{
list.Add(1060426, $"{prop}"); // hit magic arrow ~1_val~%
}
if ((prop = _weaponAttributes.HitLeechMana) != 0)
{
list.Add(1060427, $"{prop}"); // hit mana leech ~1_val~%
}
if ((prop = _weaponAttributes.HitPhysicalArea) != 0)
{
list.Add(1060428, $"{prop}"); // hit physical area ~1_val~%
}
if ((prop = _weaponAttributes.HitPoisonArea) != 0)
{
list.Add(1060429, $"{prop}"); // hit poison area ~1_val~%
}
if ((prop = _weaponAttributes.HitLeechStam) != 0)
{
list.Add(1060430, $"{prop}"); // hit stamina leech ~1_val~%
}
}
}
}