## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
203 lines
5.5 KiB
C#
203 lines
5.5 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(0, false)]
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public abstract partial class BaseShoes : BaseClothing
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{
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public BaseShoes(int itemID, int hue = 0) : base(itemID, Layer.Shoes, hue)
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{
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}
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public override bool Scissor(Mobile from, Scissors scissors)
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{
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if (DefaultResource == CraftResource.None)
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{
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return base.Scissor(from, scissors);
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}
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from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
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return false;
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}
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}
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[Flippable(0x2307, 0x2308)]
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[SerializationGenerator(0, false)]
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public partial class FurBoots : BaseShoes
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{
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[Constructible]
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public FurBoots(int hue = 0) : base(0x2307, hue) => Weight = 3.0;
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}
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[Flippable(0x170b, 0x170c)]
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[SerializationGenerator(0, false)]
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public partial class Boots : BaseShoes
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{
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[Constructible]
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public Boots(int hue = 0) : base(0x170B, hue) => Weight = 3.0;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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}
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[Flippable]
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[SerializationGenerator(2, false)]
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public partial class ThighBoots : BaseShoes, IArcaneEquip
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{
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private int _maxArcaneCharges;
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private int _curArcaneCharges;
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[Constructible]
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public ThighBoots(int hue = 0) : base(0x1711, hue) => Weight = 4.0;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[EncodedInt]
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[SerializableField(0)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurArcaneCharges
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{
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get => _curArcaneCharges;
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set
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{
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_curArcaneCharges = value;
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InvalidateProperties();
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Update();
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this.MarkDirty();
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}
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}
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[EncodedInt]
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[SerializableField(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxArcaneCharges
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{
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get => _maxArcaneCharges;
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set
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{
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_maxArcaneCharges = value;
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InvalidateProperties();
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Update();
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this.MarkDirty();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsArcane => _maxArcaneCharges > 0 && _curArcaneCharges >= 0;
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private void Deserialize(IGenericReader reader, int version)
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{
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if (reader.ReadBool())
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{
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_curArcaneCharges = reader.ReadInt();
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_maxArcaneCharges = reader.ReadInt();
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (IsArcane)
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{
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LabelTo(from, 1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}");
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}
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}
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public void Update()
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{
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if (IsArcane)
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{
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ItemID = 0x26AF;
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}
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else if (ItemID == 0x26AF)
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{
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ItemID = 0x1711;
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}
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if (IsArcane && CurArcaneCharges == 0)
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{
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Hue = 0;
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (IsArcane)
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{
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list.Add(1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}"); // arcane charges: ~1_val~ / ~2_val~
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}
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}
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public void Flip()
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{
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ItemID = ItemID switch
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{
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0x1711 => 0x1712,
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0x1712 => 0x1711,
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_ => ItemID
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};
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}
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}
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[Flippable(0x170f, 0x1710)]
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[SerializationGenerator(0, false)]
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public partial class Shoes : BaseShoes
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{
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[Constructible]
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public Shoes(int hue = 0) : base(0x170F, hue) => Weight = 2.0;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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}
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[Flippable(0x170d, 0x170e)]
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[SerializationGenerator(0, false)]
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public partial class Sandals : BaseShoes
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{
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[Constructible]
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public Sandals(int hue = 0) : base(0x170D, hue) => Weight = 1.0;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override bool Dye(Mobile from, DyeTub sender) => false;
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}
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[Flippable(0x2797, 0x27E2)]
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[SerializationGenerator(0, false)]
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public partial class NinjaTabi : BaseShoes
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{
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[Constructible]
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public NinjaTabi(int hue = 0) : base(0x2797, hue) => Weight = 2.0;
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}
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[Flippable(0x2796, 0x27E1)]
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[SerializationGenerator(0, false)]
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public partial class SamuraiTabi : BaseShoes
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{
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[Constructible]
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public SamuraiTabi(int hue = 0) : base(0x2796, hue) => Weight = 2.0;
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}
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[Flippable(0x2796, 0x27E1)]
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[SerializationGenerator(0, false)]
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public partial class Waraji : BaseShoes
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{
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[Constructible]
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public Waraji(int hue = 0) : base(0x2796, hue) => Weight = 2.0;
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}
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[Flippable(0x2FC4, 0x317A)]
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[SerializationGenerator(0)]
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public partial class ElvenBoots : BaseShoes
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{
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[Constructible]
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public ElvenBoots(int hue = 0) : base(0x2FC4, hue) => Weight = 2.0;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override bool Dye(Mobile from, DyeTub sender) => false;
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}
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}
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