## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
116 lines
2.9 KiB
C#
116 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Multis;
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namespace Server.Items;
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[Flippable(0xE80, 0x9A8)]
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[SerializationGenerator(0, false)]
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public partial class StrongBox : BaseContainer, IChoppable
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{
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private Mobile _owner;
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private BaseHouse _house;
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public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
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{
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_owner = owner;
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_house = house;
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MaxItems = 25;
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}
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public override double DefaultWeight => 100;
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public override int LabelNumber => 1023712;
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public override int DefaultMaxWeight => 0;
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public override bool Decays => _house == null || _owner?.Deleted != false || !_house.IsCoOwner(_owner);
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public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
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public void OnChop(Mobile from)
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{
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if (_house?.Deleted != false || _owner?.Deleted != false || from == _owner || _house.IsOwner(from))
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{
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Chop(from);
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), Validate);
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}
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private void Validate()
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{
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if (_owner != null && _house?.IsCoOwner(_owner) == false)
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{
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Console.WriteLine("Warning: Destroying strongbox of {0}", _owner.Name);
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Destroy();
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}
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}
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public override void AddNameProperty(IPropertyList list)
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{
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if (_owner != null)
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{
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list.Add(1042887, _owner.Name); // a strong box owned by ~1_OWNER_NAME~
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}
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else
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{
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base.AddNameProperty(list);
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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if (_owner == null)
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{
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base.OnSingleClick(from);
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return;
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}
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LabelTo(from, 1042887, _owner.Name); // a strong box owned by ~1_OWNER_NAME~
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if (CheckContentDisplay(from))
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{
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LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
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}
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}
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public override bool IsAccessibleTo(Mobile m) =>
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_owner?.Deleted != false || _house?.Deleted != false ||
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m.AccessLevel >= AccessLevel.GameMaster ||
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m == _owner && _house.IsCoOwner(m) && base.IsAccessibleTo(m);
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private void Chop(Mobile from)
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{
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Effects.PlaySound(Location, Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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Destroy();
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}
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public Container ConvertToStandardContainer()
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{
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Container metalBox = new MetalBox();
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var subItems = new List<Item>(Items);
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foreach (var subItem in subItems)
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{
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metalBox.AddItem(subItem);
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}
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Delete();
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return metalBox;
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}
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}
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