ModernUO/Projects/UOContent/Items/Skill Items/Tools/RunicSewingKit.cs
Kamron Batman ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00

88 lines
2.2 KiB
C#

using Server.Engines.Craft;
namespace Server.Items
{
public class RunicSewingKit : BaseRunicTool
{
[Constructible]
public RunicSewingKit(CraftResource resource) : base(resource, 0xF9D)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicSewingKit(CraftResource resource, int uses) : base(resource, uses, 0xF9D)
{
Weight = 2.0;
Hue = CraftResources.GetHue(resource);
}
public RunicSewingKit(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefTailoring.CraftSystem;
public override void AddNameProperty(IPropertyList list)
{
var v = " ";
if (!CraftResources.IsStandard(Resource))
{
var num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
{
v = $"#{num}";
}
else
{
v = CraftResources.GetName(Resource);
}
}
list.Add(1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit
}
public override void OnSingleClick(Mobile from)
{
var v = " ";
if (!CraftResources.IsStandard(Resource))
{
var num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
{
v = $"#{num}";
}
else
{
v = CraftResources.GetName(Resource);
}
}
LabelTo(from, 1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (ItemID is 0x13E4 or 0x13E3)
{
ItemID = 0xF9D;
}
}
}
}