ModernUO/Server/Network/NetState.cs
2018-09-14 15:40:02 -07:00

1083 lines
27 KiB
C#

/***************************************************************************
* NetState.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using Server.Accounting;
using Server.Items;
using Server.Gumps;
using Server.Menus;
using Server.HuePickers;
using Server.Diagnostics;
namespace Server.Network {
public interface IPacketEncoder {
void EncodeOutgoingPacket( NetState to, ref byte[] buffer, ref int length );
void DecodeIncomingPacket( NetState from, ref byte[] buffer, ref int length );
}
public delegate void NetStateCreatedCallback( NetState ns );
public class NetState : IComparable<NetState> {
private byte[] m_RecvBuffer;
private SendQueue m_SendQueue;
#if NewAsyncSockets
private SocketAsyncEventArgs m_ReceiveEventArgs, m_SendEventArgs;
#else
private AsyncCallback m_OnReceive, m_OnSend;
#endif
private MessagePump m_MessagePump;
private string m_ToString;
private ClientVersion m_Version;
public DateTime ConnectedOn { get; }
public TimeSpan ConnectedFor => ( DateTime.UtcNow - ConnectedOn );
internal int m_Seed;
internal int m_AuthID;
public IPAddress Address { get; }
private static bool m_Paused;
[Flags]
private enum AsyncState {
Pending = 0x01,
Paused = 0x02
}
private AsyncState m_AsyncState;
private object m_AsyncLock = new object();
public IPacketEncoder PacketEncoder { get; set; }
public static NetStateCreatedCallback CreatedCallback { get; set; }
public bool SentFirstPacket { get; set; }
public bool BlockAllPackets { get; set; }
public ClientFlags Flags { get; set; }
public ClientVersion Version {
get => m_Version;
set {
m_Version = value;
if ( value >= m_Version704565 ) {
_ProtocolChanges = ProtocolChanges.Version704565;
} else if ( value >= m_Version70331 ) {
_ProtocolChanges = ProtocolChanges.Version70331;
} else if ( value >= m_Version70300 ) {
_ProtocolChanges = ProtocolChanges.Version70300;
} else if ( value >= m_Version70160 ) {
_ProtocolChanges = ProtocolChanges.Version70160;
} else if ( value >= m_Version70130 ) {
_ProtocolChanges = ProtocolChanges.Version70130;
} else if ( value >= m_Version7090 ) {
_ProtocolChanges = ProtocolChanges.Version7090;
} else if ( value >= m_Version7000 ) {
_ProtocolChanges = ProtocolChanges.Version7000;
} else if ( value >= m_Version60142 ) {
_ProtocolChanges = ProtocolChanges.Version60142;
} else if ( value >= m_Version6017 ) {
_ProtocolChanges = ProtocolChanges.Version6017;
} else if ( value >= m_Version6000 ) {
_ProtocolChanges = ProtocolChanges.Version6000;
} else if ( value >= m_Version502b ) {
_ProtocolChanges = ProtocolChanges.Version502b;
} else if ( value >= m_Version500a ) {
_ProtocolChanges = ProtocolChanges.Version500a;
} else if ( value >= m_Version407a ) {
_ProtocolChanges = ProtocolChanges.Version407a;
} else if ( value >= m_Version400a ) {
_ProtocolChanges = ProtocolChanges.Version400a;
}
}
}
private static ClientVersion m_Version400a = new ClientVersion( "4.0.0a" );
private static ClientVersion m_Version407a = new ClientVersion( "4.0.7a" );
private static ClientVersion m_Version500a = new ClientVersion( "5.0.0a" );
private static ClientVersion m_Version502b = new ClientVersion( "5.0.2b" );
private static ClientVersion m_Version6000 = new ClientVersion( "6.0.0.0" );
private static ClientVersion m_Version6017 = new ClientVersion( "6.0.1.7" );
private static ClientVersion m_Version60142 = new ClientVersion( "6.0.14.2" );
private static ClientVersion m_Version7000 = new ClientVersion( "7.0.0.0" );
private static ClientVersion m_Version7090 = new ClientVersion( "7.0.9.0" );
private static ClientVersion m_Version70130 = new ClientVersion( "7.0.13.0" );
private static ClientVersion m_Version70160 = new ClientVersion( "7.0.16.0" );
private static ClientVersion m_Version70300 = new ClientVersion( "7.0.30.0" );
private static ClientVersion m_Version70331 = new ClientVersion( "7.0.33.1" );
private static ClientVersion m_Version704565 = new ClientVersion( "7.0.45.65" );
private ProtocolChanges _ProtocolChanges;
private enum ProtocolChanges {
NewSpellbook = 0x00000001,
DamagePacket = 0x00000002,
Unpack = 0x00000004,
BuffIcon = 0x00000008,
NewHaven = 0x00000010,
ContainerGridLines = 0x00000020,
ExtendedSupportedFeatures = 0x00000040,
StygianAbyss = 0x00000080,
HighSeas = 0x00000100,
NewCharacterList = 0x00000200,
NewCharacterCreation = 0x00000400,
ExtendedStatus = 0x00000800,
NewMobileIncoming = 0x00001000,
NewSecureTrading = 0x00002000,
Version400a = NewSpellbook,
Version407a = Version400a | DamagePacket,
Version500a = Version407a | Unpack,
Version502b = Version500a | BuffIcon,
Version6000 = Version502b | NewHaven,
Version6017 = Version6000 | ContainerGridLines,
Version60142 = Version6017 | ExtendedSupportedFeatures,
Version7000 = Version60142 | StygianAbyss,
Version7090 = Version7000 | HighSeas,
Version70130 = Version7090 | NewCharacterList,
Version70160 = Version70130 | NewCharacterCreation,
Version70300 = Version70160 | ExtendedStatus,
Version70331 = Version70300 | NewMobileIncoming,
Version704565 = Version70331 | NewSecureTrading
}
public bool NewSpellbook => ((_ProtocolChanges & ProtocolChanges.NewSpellbook) != 0);
public bool DamagePacket => ((_ProtocolChanges & ProtocolChanges.DamagePacket) != 0);
public bool Unpack => ((_ProtocolChanges & ProtocolChanges.Unpack) != 0);
public bool BuffIcon => ((_ProtocolChanges & ProtocolChanges.BuffIcon) != 0);
public bool NewHaven => ((_ProtocolChanges & ProtocolChanges.NewHaven) != 0);
public bool ContainerGridLines => ((_ProtocolChanges & ProtocolChanges.ContainerGridLines) != 0);
public bool ExtendedSupportedFeatures => ((_ProtocolChanges & ProtocolChanges.ExtendedSupportedFeatures) != 0);
public bool StygianAbyss => ((_ProtocolChanges & ProtocolChanges.StygianAbyss) != 0);
public bool HighSeas => ((_ProtocolChanges & ProtocolChanges.HighSeas) != 0);
public bool NewCharacterList => ((_ProtocolChanges & ProtocolChanges.NewCharacterList) != 0);
public bool NewCharacterCreation => ((_ProtocolChanges & ProtocolChanges.NewCharacterCreation) != 0);
public bool ExtendedStatus => ((_ProtocolChanges & ProtocolChanges.ExtendedStatus) != 0);
public bool NewMobileIncoming => ((_ProtocolChanges & ProtocolChanges.NewMobileIncoming) != 0);
public bool NewSecureTrading => ((_ProtocolChanges & ProtocolChanges.NewSecureTrading) != 0);
public bool IsUOTDClient => ( (Flags & ClientFlags.UOTD) != 0 || ( m_Version != null && m_Version.Type == ClientType.UOTD ) );
public bool IsSAClient => ( m_Version != null && m_Version.Type == ClientType.SA );
public List<SecureTrade> Trades { get; }
public void ValidateAllTrades() {
for ( int i = Trades.Count - 1; i >= 0; --i ) {
if ( i >= Trades.Count ) {
continue;
}
SecureTrade trade = Trades[i];
if ( trade.From.Mobile.Deleted || trade.To.Mobile.Deleted || !trade.From.Mobile.Alive || !trade.To.Mobile.Alive || !trade.From.Mobile.InRange( trade.To.Mobile, 2 ) || trade.From.Mobile.Map != trade.To.Mobile.Map ) {
trade.Cancel();
}
}
}
public void CancelAllTrades() {
for ( int i = Trades.Count - 1; i >= 0; --i ) {
if ( i < Trades.Count ) {
Trades[i].Cancel();
}
}
}
public void RemoveTrade( SecureTrade trade ) {
Trades.Remove( trade );
}
public SecureTrade FindTrade( Mobile m ) {
for ( int i = 0; i < Trades.Count; ++i ) {
SecureTrade trade = Trades[i];
if ( trade.From.Mobile == m || trade.To.Mobile == m ) {
return trade;
}
}
return null;
}
public SecureTradeContainer FindTradeContainer( Mobile m ) {
for ( int i = 0; i < Trades.Count; ++i ) {
SecureTrade trade = Trades[i];
SecureTradeInfo from = trade.From;
SecureTradeInfo to = trade.To;
if ( from.Mobile == Mobile && to.Mobile == m ) {
return from.Container;
}
if ( from.Mobile == m && to.Mobile == Mobile ) {
return to.Container;
}
}
return null;
}
public SecureTradeContainer AddTrade( NetState state ) {
SecureTrade newTrade = new SecureTrade( Mobile, state.Mobile );
Trades.Add( newTrade );
state.Trades.Add( newTrade );
return newTrade.From.Container;
}
public bool CompressionEnabled { get; set; }
public int Sequence { get; set; }
public List<Gump> Gumps { get; private set; }
public List<HuePicker> HuePickers { get; private set; }
public List<IMenu> Menus { get; private set; }
public static int GumpCap { get; set; } = 512;
public static int HuePickerCap { get; set; } = 512;
public static int MenuCap { get; set; } = 512;
public void WriteConsole( string text ) {
Console.WriteLine( "Client: {0}: {1}", this, text );
}
public void WriteConsole( string format, params object[] args ) {
WriteConsole( string.Format( format, args ) );
}
public void AddMenu( IMenu menu ) {
if ( Menus == null ) {
Menus = new List<IMenu>();
}
if ( Menus.Count < MenuCap ) {
Menus.Add( menu );
} else {
WriteConsole( "Exceeded menu cap, disconnecting..." );
Dispose();
}
}
public void RemoveMenu( IMenu menu )
{
Menus?.Remove( menu );
}
public void RemoveMenu( int index )
{
Menus?.RemoveAt( index );
}
public void ClearMenus()
{
Menus?.Clear();
}
public void AddHuePicker( HuePicker huePicker ) {
if ( HuePickers == null ) {
HuePickers = new List<HuePicker>();
}
if ( HuePickers.Count < HuePickerCap ) {
HuePickers.Add( huePicker );
} else {
WriteConsole( "Exceeded hue picker cap, disconnecting..." );
Dispose();
}
}
public void RemoveHuePicker( HuePicker huePicker )
{
HuePickers?.Remove( huePicker );
}
public void RemoveHuePicker( int index )
{
HuePickers?.RemoveAt( index );
}
public void ClearHuePickers()
{
HuePickers?.Clear();
}
public void AddGump( Gump gump ) {
if ( Gumps == null ) {
Gumps = new List<Gump>();
}
if ( Gumps.Count < GumpCap ) {
Gumps.Add( gump );
} else {
WriteConsole( "Exceeded gump cap, disconnecting..." );
Dispose();
}
}
public void RemoveGump( Gump gump )
{
Gumps?.Remove( gump );
}
public void RemoveGump( int index )
{
Gumps?.RemoveAt( index );
}
public void ClearGumps()
{
Gumps?.Clear();
}
public void LaunchBrowser( string url ) {
Send( new MessageLocalized( Serial.MinusOne, -1, MessageType.Label, 0x35, 3, 501231, "", "" ) );
Send( new LaunchBrowser( url ) );
}
public CityInfo[] CityInfo { get; set; }
public Mobile Mobile { get; set; }
public ServerInfo[] ServerInfo { get; set; }
public IAccount Account { get; set; }
public override string ToString() {
return m_ToString;
}
public static List<NetState> Instances { get; } = new List<NetState>();
private static BufferPool m_ReceiveBufferPool = new BufferPool( "Receive", 2048, 2048 );
public NetState( Socket socket, MessagePump messagePump )
{
Socket = socket;
Buffer = new ByteQueue();
Seeded = false;
Running = false;
m_RecvBuffer = m_ReceiveBufferPool.AcquireBuffer();
m_MessagePump = messagePump;
Gumps = new List<Gump>();
HuePickers = new List<HuePicker>();
Menus = new List<IMenu>();
Trades = new List<SecureTrade>();
m_SendQueue = new SendQueue();
m_NextCheckActivity = Core.TickCount + 30000;
Instances.Add( this );
try {
Address = Utility.Intern( ( ( IPEndPoint ) Socket.RemoteEndPoint ).Address );
m_ToString = Address.ToString();
} catch ( Exception ex ) {
TraceException( ex );
Address = IPAddress.None;
m_ToString = "(error)";
}
ConnectedOn = DateTime.UtcNow;
CreatedCallback?.Invoke( this );
}
private bool _sending;
private object _sendL = new object();
public virtual void Send( Packet p ) {
if ( Socket == null || BlockAllPackets ) {
p.OnSend();
return;
}
int length;
byte[] buffer = p.Compile( CompressionEnabled, out length );
if ( buffer != null ) {
if ( buffer.Length <= 0 || length <= 0 ) {
p.OnSend();
return;
}
PacketSendProfile prof = null;
if (Core.Profiling) prof = PacketSendProfile.Acquire(p.GetType());
prof?.Start();
PacketEncoder?.EncodeOutgoingPacket( this, ref buffer, ref length );
try {
SendQueue.Gram gram;
lock (_sendL) {
lock (m_SendQueue)
gram = m_SendQueue.Enqueue(buffer, length);
if (gram != null && !_sending) {
_sending = true;
#if NewAsyncSockets
m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
Send_Start();
#else
try {
m_Socket.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket);
}
catch (Exception ex) {
TraceException(ex);
Dispose(false);
}
#endif
}
}
} catch ( CapacityExceededException ) {
Console.WriteLine( "Client: {0}: Too much data pending, disconnecting...", this );
Dispose( false );
}
p.OnSend();
prof?.Finish( length );
} else {
Console.WriteLine( "Client: {0}: null buffer send, disconnecting...", this );
using ( StreamWriter op = new StreamWriter( "null_send.log", true ) )
{
op.WriteLine( "{0} Client: {1}: null buffer send, disconnecting...", DateTime.UtcNow, this );
op.WriteLine( new System.Diagnostics.StackTrace() );
}
Dispose();
}
}
#if NewAsyncSockets
public void Start() {
m_ReceiveEventArgs = new SocketAsyncEventArgs();
m_ReceiveEventArgs.Completed += Receive_Completion;
m_ReceiveEventArgs.SetBuffer( m_RecvBuffer, 0, m_RecvBuffer.Length );
m_SendEventArgs = new SocketAsyncEventArgs();
m_SendEventArgs.Completed += Send_Completion;
Running = true;
if ( Socket == null || m_Paused ) {
return;
}
Receive_Start();
}
private void Receive_Start()
{
try {
bool result = false;
do {
lock ( m_AsyncLock ) {
if ( ( m_AsyncState & ( AsyncState.Pending | AsyncState.Paused ) ) == 0 ) {
m_AsyncState |= AsyncState.Pending;
result = !Socket.ReceiveAsync( m_ReceiveEventArgs );
if ( result )
Receive_Process( m_ReceiveEventArgs );
}
}
} while ( result );
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
private void Receive_Completion( object sender, SocketAsyncEventArgs e )
{
Receive_Process( e );
if ( !IsDisposing )
Receive_Start();
}
private void Receive_Process( SocketAsyncEventArgs e )
{
int byteCount = e.BytesTransferred;
if ( e.SocketError != SocketError.Success || byteCount <= 0 ) {
Dispose( false );
return;
}
if ( IsDisposing ) {
return;
}
m_NextCheckActivity = Core.TickCount + 90000;
byte[] buffer = m_RecvBuffer;
PacketEncoder?.DecodeIncomingPacket( this, ref buffer, ref byteCount );
lock ( Buffer )
Buffer.Enqueue( buffer, 0, byteCount );
m_MessagePump.OnReceive( this );
lock ( m_AsyncLock ) {
m_AsyncState &= ~AsyncState.Pending;
}
}
private void Send_Start()
{
try {
bool result = false;
do {
result = !Socket.SendAsync( m_SendEventArgs );
if ( result )
Send_Process( m_SendEventArgs );
} while ( result );
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
private void Send_Completion( object sender, SocketAsyncEventArgs e )
{
Send_Process( e );
if ( IsDisposing )
return;
if ( CoalesceSleep >= 0 ) {
Thread.Sleep( CoalesceSleep );
}
SendQueue.Gram gram;
lock ( m_SendQueue ) {
gram = m_SendQueue.Dequeue();
if (gram == null && m_SendQueue.IsFlushReady)
gram = m_SendQueue.CheckFlushReady();
}
if ( gram != null ) {
m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
Send_Start();
} else {
lock (_sendL)
_sending = false;
}
}
private void Send_Process( SocketAsyncEventArgs e )
{
int bytes = e.BytesTransferred;
if ( e.SocketError != SocketError.Success || bytes <= 0 ) {
Dispose( false );
return;
}
m_NextCheckActivity = Core.TickCount + 90000;
}
public static void Pause() {
m_Paused = true;
for ( int i = 0; i < Instances.Count; ++i ) {
NetState ns = Instances[i];
lock ( ns.m_AsyncLock ) {
ns.m_AsyncState |= AsyncState.Paused;
}
}
}
public static void Resume() {
m_Paused = false;
for ( int i = 0; i < Instances.Count; ++i ) {
NetState ns = Instances[i];
if ( ns.Socket == null ) {
continue;
}
lock ( ns.m_AsyncLock ) {
ns.m_AsyncState &= ~AsyncState.Paused;
if ( ( ns.m_AsyncState & AsyncState.Pending ) == 0 )
ns.Receive_Start();
}
}
}
public bool Flush() {
if ( Socket == null )
return false;
lock (_sendL) {
if (_sending)
return false;
SendQueue.Gram gram;
lock ( m_SendQueue ) {
if (!m_SendQueue.IsFlushReady)
return false;
gram = m_SendQueue.CheckFlushReady();
}
if ( gram != null ) {
_sending = true;
m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
Send_Start();
}
}
return false;
}
#else
public void Start() {
m_OnReceive = new AsyncCallback( OnReceive );
m_OnSend = new AsyncCallback( OnSend );
m_Running = true;
if ( m_Socket == null || m_Paused ) {
return;
}
try {
lock ( m_AsyncLock ) {
if ( ( m_AsyncState & ( AsyncState.Pending | AsyncState.Paused ) ) == 0 ) {
InternalBeginReceive();
}
}
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
private void InternalBeginReceive() {
m_AsyncState |= AsyncState.Pending;
m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, m_Socket );
}
private void OnReceive( IAsyncResult asyncResult ) {
Socket s = (Socket)asyncResult.AsyncState;
try {
int byteCount = s.EndReceive( asyncResult );
if ( byteCount > 0 ) {
m_NextCheckActivity = Core.TickCount + 90000;
byte[] buffer = m_RecvBuffer;
if ( m_Encoder != null )
m_Encoder.DecodeIncomingPacket( this, ref buffer, ref byteCount );
lock ( m_Buffer )
m_Buffer.Enqueue( buffer, 0, byteCount );
m_MessagePump.OnReceive( this );
lock ( m_AsyncLock ) {
m_AsyncState &= ~AsyncState.Pending;
if ( ( m_AsyncState & AsyncState.Paused ) == 0 ) {
try {
InternalBeginReceive();
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
}
} else {
Dispose( false );
}
} catch {
Dispose( false );
}
}
private void OnSend( IAsyncResult asyncResult ) {
Socket s = (Socket)asyncResult.AsyncState;
try {
int bytes = s.EndSend( asyncResult );
if ( bytes <= 0 ) {
Dispose( false );
return;
}
m_NextCheckActivity = Core.TickCount + 90000;
if (m_CoalesceSleep >= 0) {
Thread.Sleep(m_CoalesceSleep);
}
SendQueue.Gram gram;
lock (m_SendQueue) {
gram = m_SendQueue.Dequeue();
if (gram == null && m_SendQueue.IsFlushReady)
gram = m_SendQueue.CheckFlushReady();
}
if (gram != null) {
try {
s.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s);
} catch (Exception ex) {
TraceException(ex);
Dispose(false);
}
} else {
lock (_sendL)
_sending = false;
}
} catch ( Exception ){
Dispose( false );
}
}
public static void Pause() {
m_Paused = true;
for ( int i = 0; i < m_Instances.Count; ++i ) {
NetState ns = m_Instances[i];
lock ( ns.m_AsyncLock ) {
ns.m_AsyncState |= AsyncState.Paused;
}
}
}
public static void Resume() {
m_Paused = false;
for ( int i = 0; i < m_Instances.Count; ++i ) {
NetState ns = m_Instances[i];
if ( ns.m_Socket == null ) {
continue;
}
lock ( ns.m_AsyncLock ) {
ns.m_AsyncState &= ~AsyncState.Paused;
try {
if ( ( ns.m_AsyncState & AsyncState.Pending ) == 0 )
ns.InternalBeginReceive();
} catch ( Exception ex ) {
TraceException( ex );
ns.Dispose( false );
}
}
}
}
public bool Flush() {
if (m_Socket == null)
return false;
lock (_sendL) {
if (_sending)
return false;
SendQueue.Gram gram;
lock (m_SendQueue) {
if (!m_SendQueue.IsFlushReady)
return false;
gram = m_SendQueue.CheckFlushReady();
}
if (gram != null) {
try {
_sending = true;
m_Socket.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket);
return true;
} catch (Exception ex) {
TraceException(ex);
Dispose(false);
}
}
}
return false;
}
#endif
public PacketHandler GetHandler( int packetID )
{
if ( ContainerGridLines )
return PacketHandlers.Get6017Handler( packetID );
return PacketHandlers.GetHandler( packetID );
}
public static void FlushAll() {
if (Instances.Count >= 1024)
Parallel.ForEach(Instances, ns => ns.Flush());
else
for ( int i = 0; i < Instances.Count; ++i ) {
Instances[i].Flush();
}
}
public static int CoalesceSleep { get; set; } = -1;
private long m_NextCheckActivity;
public void CheckAlive(long curTicks) {
if ( Socket == null )
return;
if (m_NextCheckActivity - curTicks >= 0) {
return;
}
Console.WriteLine( "Client: {0}: Disconnecting due to inactivity...", this );
Dispose();
}
public static void TraceException( Exception ex ) {
if (!Core.Debug)
return;
try {
using ( StreamWriter op = new StreamWriter( "network-errors.log", true ) ) {
op.WriteLine("# {0}", DateTime.UtcNow);
op.WriteLine( ex );
op.WriteLine();
op.WriteLine();
}
} catch {
}
try {
Console.WriteLine( ex );
} catch {
}
}
public bool IsDisposing { get; private set; }
public void Dispose() {
Dispose( true );
}
public virtual void Dispose( bool flush ) {
if ( Socket == null || IsDisposing ) {
return;
}
IsDisposing = true;
if ( flush )
flush = Flush();
try {
Socket.Shutdown( SocketShutdown.Both );
} catch ( SocketException ex ) {
TraceException( ex );
}
try {
Socket.Close();
} catch ( SocketException ex ) {
TraceException( ex );
}
if ( m_RecvBuffer != null ) {
lock (m_ReceiveBufferPool)
m_ReceiveBufferPool.ReleaseBuffer( m_RecvBuffer );
}
Socket = null;
Buffer = null;
m_RecvBuffer = null;
#if NewAsyncSockets
m_ReceiveEventArgs = null;
m_SendEventArgs = null;
#else
m_OnReceive = null;
m_OnSend = null;
#endif
Running = false;
lock (m_Disposed)
m_Disposed.Enqueue( this );
lock (m_SendQueue)
if ( /*!flush &&*/ !m_SendQueue.IsEmpty ) {
m_SendQueue.Clear();
}
}
public static void Initialize() {
Timer.DelayCall( TimeSpan.FromMinutes( 1.0 ), TimeSpan.FromMinutes( 1.5 ), CheckAllAlive );
}
public static void CheckAllAlive() {
try {
long curTicks = Core.TickCount;
if (Instances.Count >= 1024)
Parallel.ForEach(Instances, ns => ns.CheckAlive(curTicks));
else
for ( int i = 0; i < Instances.Count; ++i ) {
Instances[i].CheckAlive(curTicks);
}
} catch ( Exception ex ) {
TraceException( ex );
}
}
private static Queue<NetState> m_Disposed = new Queue<NetState>();
public static void ProcessDisposedQueue() {
lock (m_Disposed) {
int breakout = 0;
while ( breakout < 200 && m_Disposed.Count > 0 ) {
++breakout;
NetState ns = m_Disposed.Dequeue();
Mobile m = ns.Mobile;
IAccount a = ns.Account;
if ( m != null ) {
m.NetState = null;
ns.Mobile = null;
}
ns.Gumps.Clear();
ns.Menus.Clear();
ns.HuePickers.Clear();
ns.Account = null;
ns.ServerInfo = null;
ns.CityInfo = null;
Instances.Remove( ns );
if ( a != null ) {
ns.WriteConsole( "Disconnected. [{0} Online] [{1}]", Instances.Count, a );
} else {
ns.WriteConsole( "Disconnected. [{0} Online]", Instances.Count );
}
}
}
}
public bool Running { get; private set; }
public bool Seeded { get; set; }
public Socket Socket { get; private set; }
public ByteQueue Buffer { get; private set; }
public ExpansionInfo ExpansionInfo {
get {
for ( int i = ExpansionInfo.Table.Length - 1; i >= 0; i-- ) {
ExpansionInfo info = ExpansionInfo.Table[i];
if ( ( info.RequiredClient != null && Version >= info.RequiredClient ) || ( ( Flags & info.ClientFlags ) != 0 ) ) {
return info;
}
}
return ExpansionInfo.GetInfo( Expansion.None );
}
}
public Expansion Expansion => ( Expansion ) ExpansionInfo.ID;
public bool SupportsExpansion( ExpansionInfo info, bool checkCoreExpansion ) {
if ( info == null || ( checkCoreExpansion && ( int ) Core.Expansion < info.ID ) )
return false;
if ( info.RequiredClient != null )
return ( Version >= info.RequiredClient );
return ( ( Flags & info.ClientFlags ) != 0 );
}
public bool SupportsExpansion( Expansion ex, bool checkCoreExpansion ) {
return SupportsExpansion( ExpansionInfo.GetInfo( ex ), checkCoreExpansion );
}
public bool SupportsExpansion( Expansion ex ) {
return SupportsExpansion( ex, true );
}
public bool SupportsExpansion( ExpansionInfo info ) {
return SupportsExpansion( info, true );
}
public int CompareTo( NetState other ) {
if ( other == null )
return 1;
return m_ToString.CompareTo( other.m_ToString );
}
}
}