- Create JSON-based packet documentation for 145 packets (66 incoming, 79 outgoing) - Add HTML template with search, filtering, and navigation - Support enum/bitfield field display with values and descriptions - Support packet variants for version-specific structures - Include 0xBF extended command subpackets documentation - Add PowerShell build script to generate final HTML 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
505 lines
15 KiB
Markdown
505 lines
15 KiB
Markdown
# Packet Documentation Tracking
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## Protocol Version Reference
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### Client Version → ProtocolChanges Mapping
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| Version | Flag | Description |
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|---------|------|-------------|
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| 5.0.0a | NewSpellbook | AOS spellbook format (0xBF/0x1B) |
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| 5.0.0a | DamagePacket | Damage packet (0x0B) |
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| 5.0.2b | BuffIcon | Buff/debuff icons |
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| 6.0.0.0 | NewHaven | New Haven starting city |
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| **6.0.1.7** | **ContainerGridLines** | Container item grid positions (+1 byte per item) |
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| 6.0.14.2 | ExtendedSupportedFeatures | 0xB9 uses 4 bytes instead of 2 |
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| 7.0.0.0 | StygianAbyss | SA client features, 0xF3 world entity |
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| 7.0.9.0 | HighSeas | HS features, extended 0xF3 |
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| 7.0.13.0 | NewCharacterList | Extended city info in 0xA9 |
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| 7.0.16.0 | NewCharacterCreation | 4th skill slot |
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| 7.0.30.0 | ExtendedStatus | Mobile status version 6 |
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| 7.0.33.1 | NewMobileIncoming | 0x78 always includes hue |
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| 7.0.45.65 | NewSecureTrading | New secure trade format |
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| 7.0.50.0 | UltimaStore | Ultima Store packets |
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| 7.0.61.0 | EndlessJourney | EJ features |
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### Mobile Status Versions (Expansion-based)
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| Version | Expansion | Size | Description |
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|---------|-----------|------|-------------|
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| 0 | Any | 43 | Compact (viewing others) |
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| 3 | Pre-AOS | 70 | Basic stats |
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| 4 | AOS | 88 | Resistances, luck, damage |
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| 5 | ML | 91 | Weight, race |
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| 6 | HS | 121 | Extended AOS status |
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---
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## Incoming Packets Tracking
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### Account (IncomingAccountPackets.cs)
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- [x] 0x00 - Create Character (Old, 104 bytes)
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- [x] 0x5D - Play Character
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- [x] 0x80 - Account Login
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- [x] 0x83 - Delete Character
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- [x] 0x91 - Game Login
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- [x] 0xA0 - Play Server
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- [x] 0xBD - Client Version (response)
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- [x] 0xE1 - Client Type
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- [x] 0xEF - Login Server Seed
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- [x] 0xF8 - Create Character (New, 106 bytes)
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### Movement (IncomingMovementPackets.cs)
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- [x] 0x02 - Movement Request
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### Entity (IncomingEntityPackets.cs)
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- [x] 0x06 - Use Request (Double-Click)
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- [x] 0x09 - Look Request (Single-Click)
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- [x] 0xB6 - Object Help Request
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- [x] 0xD6 - Batch Query Properties
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### Item (IncomingItemPackets.cs)
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- [ ] 0x07 - Lift Request
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- [ ] 0x08 - Drop Request (VERSION: 6017 adds grid location byte)
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- [ ] 0x13 - Equip Request
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- [ ] 0xEC - Equip Macro
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- [ ] 0xED - Unequip Macro
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### Mobile (IncomingMobilePackets.cs)
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- [ ] 0x6F - Secure Trade
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- [ ] 0x75 - Rename Request
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- [ ] 0x98 - Mobile Name Request (incoming)
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### Player (IncomingPlayerPackets.cs)
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- [ ] 0x01 - Disconnect
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- [ ] 0x05 - Attack Request
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- [ ] 0x12 - Text Command (skills, cast)
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- [ ] 0x22 - Resynchronize
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- [ ] 0x2C - Death Status Response
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- [ ] 0x34 - Mobile Query
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- [ ] 0x3A - Change Skill Lock
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- [ ] 0x72 - Set War Mode
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- [ ] 0x73 - Ping Request
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- [ ] 0x7D - Menu Response
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- [ ] 0x95 - Hue Picker Response
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- [ ] 0x9A - ASCII Prompt Response
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- [ ] 0x9B - Help Request
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- [ ] 0xA4 - System Info
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- [ ] 0xA7 - Request Scroll Window
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- [ ] 0xC2 - Unicode Prompt Response
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- [ ] 0xC8 - Set Update Range
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- [ ] 0xD0 - Configuration File
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- [ ] 0xD1 - Logout Request
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- [ ] 0xD7 - Encoded Command (wrapper)
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- [ ] 0xF4 - Crash Report
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### Message (IncomingMessagePackets.cs)
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- [ ] 0x03 - ASCII Speech
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- [ ] 0xAD - Unicode Speech
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### Vendor (IncomingVendorPackets.cs)
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- [ ] 0x3B - Vendor Buy Reply
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- [ ] 0x9F - Vendor Sell Reply
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### Targeting (IncomingTargetingPackets.cs)
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- [ ] 0x6C - Target Response
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### House (IncomingHousePackets.cs)
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- [ ] 0xFB - Show Public House Content
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### Extended Commands (IncomingExtendedCommandPackets.cs) - 0xBF subpackets
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- [ ] 0xBF/0x05 - Screen Size
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- [ ] 0xBF/0x06 - Party Message
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- [ ] 0xBF/0x09 - Disarm Request
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- [ ] 0xBF/0x0A - Stun Request
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- [ ] 0xBF/0x0B - Language
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- [ ] 0xBF/0x0C - Close Status
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- [ ] 0xBF/0x0E - Animate
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- [ ] 0xBF/0x0F - Empty (unused)
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- [ ] 0xBF/0x10 - Query Properties
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- [ ] 0xBF/0x13 - Context Menu Request
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- [ ] 0xBF/0x15 - Context Menu Response
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- [ ] 0xBF/0x1A - Stat Lock Change
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- [ ] 0xBF/0x1C - Cast Spell
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- [ ] 0xBF/0x1E - Query Design Details
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- [ ] 0xBF/0x24 - Unhandled BF
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- [ ] 0xBF/0x2A - Race Change Reply
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- [ ] 0xBF/0x2C - Bandage Target
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- [ ] 0xBF/0x2D - Targeted Spell
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- [ ] 0xBF/0x2E - Targeted Skill Use
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- [ ] 0xBF/0x30 - Target By Resource Macro
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- [ ] 0xBF/0x32 - Toggle Flying
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### Encoded Commands (0xD7 subpackets)
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- [ ] 0xD7/0x02 - House Designer Backup
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- [ ] 0xD7/0x03 - House Designer Restore
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- [ ] 0xD7/0x04 - House Designer Commit
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- [ ] 0xD7/0x05 - House Designer Delete
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- [ ] 0xD7/0x06 - House Designer Build
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- [ ] 0xD7/0x0C - House Designer Close
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- [ ] 0xD7/0x0D - House Designer Stairs
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- [ ] 0xD7/0x0E - House Designer Sync
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- [ ] 0xD7/0x10 - House Designer Clear
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- [ ] 0xD7/0x12 - House Designer Level
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- [ ] 0xD7/0x13 - House Designer Roof
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- [ ] 0xD7/0x14 - House Designer Roof Delete
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- [ ] 0xD7/0x19 - Set Ability
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- [ ] 0xD7/0x1A - House Designer Revert
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- [ ] 0xD7/0x28 - Guild Gump Request
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- [ ] 0xD7/0x32 - Quest Gump Request
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### Gumps (GumpSystem.cs)
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- [ ] 0xB1 - Display Gump Response
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### Books (BookPackets.cs)
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- [ ] 0x66 - Book Content Change
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- [ ] 0x93 - Old Book Header Change
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- [ ] 0xD4 - Book Header Change
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### Bulletin Boards (BulletinBoardPackets.cs)
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- [ ] 0x71 - Bulletin Board Request
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### Maps (MapItemPackets.cs)
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- [ ] 0x56 - Map Command
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### Mahjong (MahjongPackets.cs)
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- [ ] 0xDA - Mahjong (with subcommands)
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### Chat (ChatPackets.cs)
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- [ ] 0xB3 - Chat Action
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- [ ] 0xB5 - Open Chat Window Request
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### Ultima Store (UltimaStorePackets.cs)
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- [ ] 0xFA - Ultima Store Open Request
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### Hardware Info (HardwareInfo.cs)
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- [ ] 0xD9 - Hardware Info
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### Assistants (AssistantHandler.cs)
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- [ ] 0xBE - Assistant Version
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### Tracking (Tracking.cs)
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- [ ] 0xBF/0x07 - Quest Arrow Click
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---
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## Outgoing Packets Tracking
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### Account (OutgoingAccountPackets.cs)
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- [x] 0x1B - Login Confirmation
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- [x] 0x53 - Popup Message
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- [x] 0x55 - Login Complete
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- [x] 0x81 - Change Character
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- [x] 0x82 - Account Login Rejected
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- [x] 0x85 - Character Delete Result
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- [x] 0x86 - Character List Update
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- [x] 0x8C - Play Server Ack
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- [x] 0xA8 - Account Login Ack (Server List)
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- [x] 0xA9 - Character List (VERSION: 7.0.13.0 extended cities)
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- [x] 0xB9 - Supported Features (VERSION: 6.0.14.2 extended to 4 bytes)
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- [x] 0xBD - Client Version Request
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### Movement (OutgoingMovementPackets.cs)
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- [x] 0x21 - Movement Rejection
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- [x] 0x22 - Movement Acknowledgment
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- [x] 0x97 - Move Player
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- [x] 0xBF/0x26 - Speed Control
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- [x] 0xF2 - Time Sync Response
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### Entity (OutgoingEntityPackets.cs)
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- [x] 0x1D - Remove Entity
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- [x] 0xDC - OPL Info
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- [x] 0xF3 - World Entity (VERSION: 7.0.0.0 SA, 7.0.9.0 HS adds 2 bytes)
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### Mobile (OutgoingMobilePackets.cs)
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- [x] 0x11 - Mobile Status (VERSION: Multiple versions 0-6 based on expansion)
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- [x] 0x17 - Mobile Healthbar
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- [x] 0x20 - Mobile Update
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- [x] 0x2D - Mobile Attributes
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- [x] 0x6E - Mobile Animation
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- [x] 0x77 - Mobile Moving
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- [x] 0x78 - Mobile Incoming (VERSION: 7.0.33.1 always includes hue)
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- [x] 0x98 - Mobile Name
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- [x] 0xA1 - Mobile Hits
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- [x] 0xA2 - Mobile Mana
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- [x] 0xA3 - Mobile Stamina
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- [x] 0xAF - Death Animation
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- [x] 0xBF/0x19 - Bonded Status
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- [x] 0xE2 - New Mobile Animation
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### Item (OutgoingItemPackets.cs)
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- [ ] 0x1A - World Item (pre-SA)
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### Container (OutgoingContainerPackets.cs)
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- [ ] 0x24 - Display Container (VERSION: 6017 adds gump type)
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- [ ] 0x25 - Container Content Update (VERSION: 6017 adds grid location)
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- [ ] 0x3C - Container Content (VERSION: 6017 adds grid location per item)
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- [ ] 0xBF/0x1B - New Spellbook Content (AOS)
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### Message (OutgoingMessagePackets.cs)
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- [ ] 0x15 - Follow Message
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- [ ] 0x1C - ASCII Message
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- [ ] 0xAE - Unicode Message
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- [ ] 0xB7 - Help Response
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- [ ] 0xC1 - Localized Message
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- [ ] 0xC2 - Prompt (outgoing)
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- [ ] 0xCC - Localized Message Affix
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### Player (OutgoingPlayerPackets.cs)
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- [ ] 0x23 - Drag Effect
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- [ ] 0x27 - Lift Reject
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- [ ] 0x2C - Death Status
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- [ ] 0x38 - Pathfind Message
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- [ ] 0x3A - Skills Update
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- [ ] 0x5B - Current Time
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- [ ] 0x65 - Weather
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- [ ] 0x6D - Play Music
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- [ ] 0x73 - Ping Ack
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- [ ] 0x76 - Server Change
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- [ ] 0x7B - Sequence
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- [ ] 0x88 - Display Paperdoll
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- [ ] 0x95 - Display Hue Picker
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- [ ] 0xA5 - Launch Browser
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- [ ] 0xA6 - Scroll Message
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- [ ] 0xBC - Season Change
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- [ ] 0xBF/0x19 - Stat Lock Info
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- [ ] 0xC8 - Change Update Range
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- [ ] 0xD1 - Logout Ack
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### Combat (OutgoingCombatPackets.cs)
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- [ ] 0x2F - Swing
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- [ ] 0x72 - Set War Mode
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- [ ] 0xAA - Change Combatant
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### Damage (OutgoingDamagePackets.cs)
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- [ ] 0x0B - Damage (VERSION: 5.0.0a, or 0xBF/0x22 for older)
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### Light (OutgoingLightPackets.cs)
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- [ ] 0x4E - Personal Light Level
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- [ ] 0x4F - Global Light Level
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### Effects (OutgoingEffectPackets.cs)
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- [ ] 0x54 - Sound Effect
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- [ ] 0x70 - Screen Effect
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- [ ] 0xC0 - Hued Effect
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- [ ] 0xC7 - Particle Effect
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### Target (OutgoingTargetPackets.cs)
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- [ ] 0x6C - Target Request/Cancel (VERSION: HS adds 4 bytes to multi target)
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- [ ] 0x99 - Multi Target Request
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### Equipment (OutgoingEquipmentPackets.cs)
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- [ ] 0x2E - Equip Update
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- [ ] 0xBF/0x10 - Display Equipment Info
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### Vendor (OutgoingVendorBuyPackets.cs, OutgoingVendorSellPackets.cs)
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- [ ] 0x3B - End Vendor Buy
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- [ ] 0x74 - Vendor Buy List
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- [ ] 0x9E - Vendor Sell List
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### Map (OutgoingMapPackets.cs)
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- [ ] 0xBF/0x08 - Map Change
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- [ ] 0xBF/0x18 - Map Patches
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- [ ] 0xC6 - Invalid Map
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### Menu (OutgoingMenuPackets.cs)
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- [ ] 0x7C - Display Item List Menu
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### Secure Trade (OutgoingSecureTradePackets.cs)
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- [ ] 0x6F - Secure Trade (VERSION: 7.0.45.65 new format)
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### Gumps (OutgoingGumpPackets.cs)
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- [ ] 0x8B - Display Sign Gump
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- [ ] 0xBF/0x04 - Close Gump
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### Party (PartyPackets.cs)
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- [ ] 0xBF/0x06 - Party packets (multiple sub-types)
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### Buff Icons (BuffIconPackets.cs)
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- [ ] 0xDF - Buff/Debuff System
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### Books (BookPackets.cs)
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- [ ] 0x66 - Book Content
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- [ ] 0x93 - Book Header (old)
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- [ ] 0xD4 - Book Header (new)
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### Bulletin Boards (BulletinBoardPackets.cs)
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- [ ] 0x71 - Bulletin Board Content
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### Maps (MapItemPackets.cs)
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- [ ] 0x56 - Map Details
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- [ ] 0x90 - Map Display
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- [ ] 0xF5 - New Map Display
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### Chat (ChatPackets.cs)
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- [ ] 0xB2 - Chat Message
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- [ ] 0xB5 - Open Chat Window
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### Context Menus (ContextMenuSystem.cs)
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- [ ] 0xBF/0x14 - Display Context Menu
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### Corpse (CorpsePackets.cs)
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- [ ] 0x3C - Corpse Content
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### House (HousePackets.cs)
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- [ ] House Design packets (multiple)
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### Boats (BoatPackets.cs)
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- [ ] 0xF6 - Move Boat HS
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### Quest (MLQuestPackets.cs)
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- [ ] Quest-related packets
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### Tracking (OutgoingArrowPackets.cs)
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- [ ] 0xBA - Quest Arrow
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### Character Statue (CharacterStatuePackets.cs)
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- [ ] 0xBF/0x20 - Custom House Info
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### Weapon Abilities (WeaponAbilityPackets.cs)
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- [ ] 0xBF/0x21 - Clear Weapon Ability
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- [ ] 0xBF/0x25 - Toggle Special Ability
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### Mahjong (MahjongPackets.cs)
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- [ ] 0xDA - Mahjong game packets
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---
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## Questions for Clarification
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### Version/Protocol Questions
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1. **Drop Request (0x08)**: The code shows `ContainerGridPacketHandler` - is this the 6017 version that adds the grid byte? What was the original format?
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2. **Container Content Update (0x25)**: I see the size varies by `ContainerGridLines`. Is it 20 bytes pre-6017 and 21 bytes post-6017?
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3. **Container Content (0x3C)**: Same question - does each item entry gain 1 byte for grid position?
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4. **Display Container (0x24)**: The code shows 7 or 9 bytes. What's the difference and which version introduced the extra 2 bytes?
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5. **Secure Trade (0x6F)**: What fields changed in 7.0.45.65 (NewSecureTrading)?
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6. **Multi Target (0x99)**: You mentioned HS adds bytes - is it 26 pre-HS and 30 post-HS?
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7. **Damage Packet**: Pre-5.0.0a clients use 0xBF/0x22, post-5.0.0a use 0x0B. Is this correct?
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### Enum/Flag Questions
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8. **ALRReason (Account Login Rejection)**: Is this a sequential enum (0-3, 254, 255)?
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9. **PMMessage (Popup Message)**: Sequential enum (0-7)?
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10. **DeleteResultType**: Sequential enum (0-5)?
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11. **Direction**: Sequential 0-7 plus 0x80 running flag - should this be documented as enum + bitflag?
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12. **Notoriety**: Sequential 0-7?
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13. **Mobile Packet Flags**: This appears to be a bitfield (Hidden=0x80, Poisoned=0x04, etc.) - can you confirm all flag values?
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14. **FeatureFlags (0xB9)**: This is a bitfield - should we document all the flag values?
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15. **CharacterListFlags (0xA9)**: Also a bitfield?
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16. **ClientFlags**: Also a bitfield?
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### Packet Structure Questions
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17. **Book packets (0x66, 0x93, 0xD4)**: These use UTF-8. Is the string format length-prefixed or null-terminated?
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18. **Speech packets (0x03, 0xAD, 0x1C, 0xAE)**: What determines ASCII vs Unicode? Is 0x03/0x1C always ASCII and 0xAD/0xAE always Unicode?
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19. **Localized Message (0xC1, 0xCC)**: The arguments field - is it Unicode LE with tab separators?
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20. **Extended Packet (0xBF)**: Some subpackets like 0x06 (Party) have further sub-types. Should we nest these or list each as separate packets?
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21. **Mobile Status (0x11)**: The version is determined by:
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- Version 0 = always used when viewing OTHER mobiles (compact)
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- Versions 3-6 = used when viewing SELF, based on ExpansionInfo.MobileStatusVersion
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Is this correct?
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22. **Mobile Incoming (0x78)**: The equipment list - for pre-NewMobileIncoming clients, the hue field is only included if itemId has bit 0x8000 set. For NewMobileIncoming clients, hue is always included. Is this correct?
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---
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## Schema Updates Needed
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### 1. Enum Field Support
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```json
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{
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"name": "reason",
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"type": "enum",
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"enumType": "sequential",
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"size": 1,
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"values": [
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{ "value": 0, "name": "Invalid" },
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{ "value": 1, "name": "InUse" },
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{ "value": 2, "name": "Blocked" },
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{ "value": 3, "name": "BadPass" },
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{ "value": 254, "name": "Idle" },
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{ "value": 255, "name": "BadComm" }
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]
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}
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```
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### 2. Bitfield Support
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```json
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{
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"name": "flags",
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"type": "bitfield",
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"size": 1,
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"flags": [
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{ "bit": 0x80, "name": "Hidden" },
|
|
{ "bit": 0x40, "name": "Warmode" },
|
|
{ "bit": 0x08, "name": "Blessed" },
|
|
{ "bit": 0x04, "name": "Poisoned" },
|
|
{ "bit": 0x02, "name": "Female" }
|
|
]
|
|
}
|
|
```
|
|
|
|
### 3. Packet Variants Support
|
|
```json
|
|
{
|
|
"id": "0x11",
|
|
"name": "Mobile Status",
|
|
"variants": [
|
|
{
|
|
"version": "0",
|
|
"name": "Compact (Other Mobile)",
|
|
"condition": "Viewing other mobile",
|
|
"size": 43,
|
|
"fields": [...]
|
|
},
|
|
{
|
|
"version": "3",
|
|
"name": "Basic (Pre-AOS)",
|
|
"condition": "Self, Expansion < AOS",
|
|
"size": 70,
|
|
"fields": [...]
|
|
}
|
|
]
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Progress Summary
|
|
- **Incoming Packets**: 66 documented (including 16 extended 0xBF subpackets)
|
|
- **Outgoing Packets**: 79 documented
|
|
- **Total**: 145 packets
|
|
|
|
## Recently Added Files
|
|
- `incoming/extended.json` - 0xBF extended command subpackets (16 packets)
|
|
- `incoming/items.json` - Lift, Drop, Equip packets
|
|
- `incoming/player.json` - Attack, TextCommand, Skills, War mode, etc.
|
|
- `incoming/message.json` - ASCII/Unicode speech packets
|
|
- `incoming/mobile.json` - Secure trade, rename, profile
|
|
- `incoming/vendor.json` - Buy/sell responses
|
|
- `incoming/targeting.json` - Target response
|
|
- `outgoing/message.json` - ASCII/Unicode messages, localized messages
|
|
- `outgoing/player.json` - Stats, skills, weather, music, paperdoll
|
|
- `outgoing/container.json` - Container display, content, spellbook
|
|
- `outgoing/combat.json` - Swing, war mode, combatant
|
|
- `outgoing/effects.json` - Sound, particle effects, screen effects
|
|
- `outgoing/targeting.json` - Target request, multi target
|
|
- `outgoing/items.json` - World item (pre-SA)
|
|
- `outgoing/light.json` - Global/personal light levels
|
|
- `outgoing/damage.json` - Damage packets (new and old formats)
|