Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
22 lines
436 B
C#
22 lines
436 B
C#
using System;
|
|
using Server;
|
|
using Server.Mobiles;
|
|
using Server.Gumps;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Server.Engines.MLQuests.Rewards
|
|
{
|
|
public class DummyReward : BaseReward
|
|
{
|
|
public DummyReward( TextDefinition name )
|
|
: base( name )
|
|
{
|
|
}
|
|
|
|
protected override int LabelHeight { get { return 180; } }
|
|
|
|
public override void AddRewardItems( PlayerMobile pm, List<Item> rewards )
|
|
{
|
|
}
|
|
}
|
|
}
|