ModernUO/Scripts/Mobiles/Animals/Misc/Gaman.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

96 lines
2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a gaman corpse" )]
public class Gaman : BaseCreature
{
[Constructable]
public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gaman";
Body = 248;
SetStr( 146, 175 );
SetDex( 111, 150 );
SetInt( 46, 60 );
SetHits( 131, 160 );
SetMana( 0 );
SetDamage( 6, 11 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 30, 50 );
SetResistance( ResistanceType.Cold, 30, 50 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 30, 50 );
SetSkill( SkillName.MagicResist, 37.6, 42.5 );
SetSkill( SkillName.Tactics, 70.6, 83.0 );
SetSkill( SkillName.Wrestling, 50.1, 57.5 );
Fame = 2000;
Karma = -2000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 68.7;
}
public override int GetAngerSound()
{
return 0x4F8;
}
public override int GetIdleSound()
{
return 0x4F7;
}
public override int GetAttackSound()
{
return 0x4F6;
}
public override int GetHurtSound()
{
return 0x4F9;
}
public override int GetDeathSound()
{
return 0x4F5;
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new GamanHorns( Utility.RandomBool() ? 1 : 2 ) );
}
public Gaman( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}