ModernUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Abscess.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

79 lines
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an Abscess corpse" )]
public class Abscess : Hydra
{
[Constructable]
public Abscess()
{
IsParagon = true;
Name = "Abscess";
Hue = 0x8FD;
SetStr( 845, 871 );
SetDex( 121, 134 );
SetInt( 124, 142 );
SetHits( 7470, 7540 );
SetDamage( 26, 31 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Cold, 10 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Energy, 10 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 35, 45 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Wrestling, 132.3, 143.8 );
SetSkill( SkillName.Tactics, 121.0, 130.5 );
SetSkill( SkillName.MagicResist, 102.9, 119.0 );
SetSkill( SkillName.Anatomy, 91.8, 94.3 );
// TODO: Fame/Karma
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 4 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new AbscessTail() );
}
public override bool GivesMLMinorArtifact { get { return true; } }
public Abscess( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}