ModernUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Coil.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

106 lines
2.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Coil corpse" )]
public class Coil : SilverSerpent
{
// TODO: Check faction allegiance
[Constructable]
public Coil()
{
IsParagon = true;
Name = "Coil";
Hue = 0x3F;
SetStr( 205, 343 );
SetDex( 202, 283 );
SetInt( 88, 142 );
SetHits( 628, 1291 );
SetDamage( 19, 28 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetResistance( ResistanceType.Physical, 56, 62 );
SetResistance( ResistanceType.Fire, 25, 30 );
SetResistance( ResistanceType.Cold, 25, 30 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 25, 30 );
SetSkill( SkillName.Wrestling, 124.5, 141.3 );
SetSkill( SkillName.Tactics, 130.2, 142.0 );
SetSkill( SkillName.MagicResist, 102.3, 113.0 );
SetSkill( SkillName.Anatomy, 120.8, 138.1 );
SetSkill( SkillName.Poisoning, 110.1, 133.4 );
// TODO: Fame/Karma
PackGem( 2 );
PackItem( new Bone() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new CoilsFang() );
/*
// TODO: uncomment once added
if ( Utility.RandomDouble() < 0.025 )
{
switch ( Utility.Random( 5 ) )
{
case 0: c.DropItem( new AssassinChest() ); break;
case 1: c.DropItem( new DeathGloves() ); break;
case 2: c.DropItem( new LeafweaveLegs() ); break;
case 3: c.DropItem( new HunterLegs() ); break;
case 4: c.DropItem( new MyrmidonLegs() ); break;
}
}
*/
}
public override Poison HitPoison { get { return Poison.Lethal; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override bool GivesMLMinorArtifact { get { return true; } }
public override int Hides { get { return 48; } }
public override int Meat { get { return 1; } }
public Coil( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}