ModernUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

91 lines
2.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a hydra corpse" )]
public class Hydra : BaseCreature
{
[Constructable]
public Hydra()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hydra";
Body = 0x109;
BaseSoundID = 0x16A;
SetStr( 801, 828 );
SetDex( 102, 118 );
SetInt( 102, 120 );
SetHits( 1480, 1500 );
SetDamage( 21, 26 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Cold, 10 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Energy, 10 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 70, 85 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 35, 43 );
SetResistance( ResistanceType.Energy, 36, 45 );
SetSkill( SkillName.Wrestling, 103.5, 117.4 );
SetSkill( SkillName.Tactics, 100.1, 109.8 );
SetSkill( SkillName.MagicResist, 85.5, 98.5 );
SetSkill( SkillName.Anatomy, 75.4, 79.8 );
// TODO: Fame/Karma
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new HydraScale() );
/*
// TODO: uncomment once added
if ( Utility.RandomDouble() < 0.2 )
c.DropItem( new ParrotItem() );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new ThorvaldsMedallion() );
*/
}
public override bool HasBreath { get { return true; } }
public override int Hides { get { return 40; } }
public override int Meat { get { return 19; } }
public override int TreasureMapLevel { get { return 5; } }
public Hydra( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}