ModernUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Saliva.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

77 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Saliva corpse" )]
public class Saliva : Harpy
{
[Constructable]
public Saliva()
{
// TODO: Not a paragon? No ML arties?
// It moves like a paragon on OSI...
Name = "Saliva";
Hue = 0x11E;
SetStr( 110, 206 );
SetDex( 123, 222 );
SetInt( 80, 127 );
SetHits( 409, 842 );
SetDamage( 20, 22 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 46, 48 );
SetResistance( ResistanceType.Fire, 32, 40 );
SetResistance( ResistanceType.Cold, 34, 49 );
SetResistance( ResistanceType.Poison, 40, 48 );
SetResistance( ResistanceType.Energy, 35, 39 );
SetSkill( SkillName.Wrestling, 106.4, 128.8 );
SetSkill( SkillName.Tactics, 129.9, 141.0 );
SetSkill( SkillName.MagicResist, 84.3, 105.0 );
// TODO: Fame/Karma?
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new SalivasFeather() );
// TODO: uncomment once added
//if ( Utility.RandomDouble() < 0.1 )
// c.DropItem( new ParrotItem() );
}
public Saliva( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}