ModernUO/Scripts/Mobiles/Monsters/ML/Blighted Grove/Thrasher.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

81 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Thrasher corpse" )]
public class Thrasher : Alligator
{
[Constructable]
public Thrasher()
{
IsParagon = true;
Name = "Thrasher";
Hue = 0x497;
SetStr( 93, 327 );
SetDex( 7, 201 );
SetInt( 15, 67 );
SetHits( 260, 984 );
SetStam( 56, 75 );
SetMana( 25, 30 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 55 );
SetResistance( ResistanceType.Fire, 25, 29 );
SetResistance( ResistanceType.Poison, 25, 28 );
SetSkill( SkillName.Wrestling, 101.2, 118.3 );
SetSkill( SkillName.Tactics, 96.3, 117.3 );
SetSkill( SkillName.MagicResist, 102.4, 118.6 );
// TODO: Fame/Karma
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ArmorIgnore;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new ThrashersTail() );
}
public override bool GivesMLMinorArtifact { get { return true; } }
public override int Hides { get { return 48; } }
public override int Meat { get { return 1; } }
public Thrasher( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}