ModernUO/Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

81 lines
1.9 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
[Constructable]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a troglodyte";
Body = 267;
BaseSoundID = 0x59F;
SetStr( 148, 217 );
SetDex( 91, 120 );
SetInt( 51, 70 );
SetHits( 302, 340 );
SetDamage( 11, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 35, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 70.5, 94.8 );
SetSkill( SkillName.MagicResist, 51.8, 65.0 );
SetSkill( SkillName.Tactics, 80.4, 94.7 );
SetSkill( SkillName.Wrestling, 70.2, 93.5 );
SetSkill( SkillName.Healing, 70.0, 95.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
PackItem( new Bandage( 5 ) ); // How many?
PackItem( new Ribs() );
}
public override bool CanHeal { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new PrimitiveFetish() );
}
public Troglodyte( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}